Fulltext results:
- model
- te) fullbright state. Default to ''False''. | | ''material.*''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''animation.''(state... defined in the [[ded:Thing]] definition. ===== Materials ===== In [[version:2.0]], model materials are
- scripting_with_stateanimator
- file of a package. Specifies the model file path, materials, rendering parameters, animation triggers, and a... ted (when the asset is ''model.weapon.*''). | | ''material'' | Material to use when drawing, unless a rendering pass specifies another one. | | ''notifiedStates'' | N... ss records (e.g., ''body.enabled''). | | (pass).''material''| Material to use when drawing a rendering pass