Fulltext results:
- model
- te) fullbright state. Default to ''False''. | | ''material.*''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''animation.''(state... materials are collections of texture images: each material specifies a set of texture maps for each of the m
- scripting_with_stateanimator
- ted (when the asset is ''model.weapon.*''). | | ''material'' | Material to use when drawing, unless a rendering pass specifies another one. | | ''notifiedStates'' | N... ss records (e.g., ''body.enabled''). | | (pass).''material''| Material to use when drawing a rendering pass (if declared in the definition). | ===== StateAnimator m