Fulltext results:
- map_object_reference
- used to refer to the height (Z coordinate) of a [[material]] among the referenced surfaces. When using spref... ding to a value specified with a [[line]]'s top [[material]] offset (interpreting it as a logical map index)... e. | | [[.refs:ldref_top_offsetx|top_offsetx]]| [[material]] X offset of the front [[side]]'s top section. | | [[.refs:ldref_top_offsety|top_offsety]]| [[material]] Y offset of the front [[side]]'s top section. |
- wall_material @xg:class
- ====== Wall material (XG class) ====== Class = wall_material Changes the [[material]] of the referenced lines. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | ... { ID = 5001 Comment = "Set front mid material alpha to 50%" Flags = player_cross Fl
- plane_material @xg:class
- ====== Plane material (XG class) ====== <code>Class = plane_material </code> Changes the [[modding:material]] of the referenced [[modding:plane]]s. ===== Parameters ===== ^... Flags2 = when_act | any Class = plane_material Count = 1 Ip0 = "lpref_my_floor"
- line_type_class
- _texture"; Value = 0x11; } Flag { ID = "ltc_plane_material"; Value = 0x11; } # Alias for plane_texture Flag ... l_texture"; Value = 0x12; } Flag { ID = "ltc_wall_material"; Value = 0x12; } # Alias for wall_texture Flag {
- examples
- he same as lsref_line_tagged. ===== Change wall material ===== <code> Line Type { ID = 5070 Flags
- plane_texture @xg:class
- #REDIRECT plane_material
- wall_texture @xg:class
- #REDIRECT wall_material