Fulltext results:
- material_syntax
- <code> Material { ID = "" Width = 0.0 Height = 0.0 Flags = flag1 | flag2 Layer { Stage { ... } } </code> ==== ID ==== [[:uri]] by which the material will be known. The ID is used when applying the material directly to a world surface (for example, in a [[:... the defined namespace (i.e., only the //latest// Material with a given ID will be used). Currently there a
- material
- ====== Material (DED) ====== Definitions specify the properties of a material built from one or more textures, for use on the s... ics of the syntax. ===== Core concepts ===== A material is an abstract concept which replaces the id Tech... ure]] resources to map surfaces. Please see the [[material]] documentation for details on their use(s) and t
- texture_environment
- vironment** definition is used to link a set of [[Material]]s with an [[Environment]]. ===== Syntax ===== Texture Environment { Id = ""; <material namespace> { Id = ""; } } ==== Id ... r of the environment. See [[Environment]] ==== <material namespace> ==== There can be any number of names... e environment definition of multiple types. See [[Material#namespace]] === Id === Unique identifier of a
- detail
- o effect. Texture = "" # Name of the material within the 'Textures' scheme which this ... ciated with. Flat = "" # Name of the material within the 'Flats' scheme which this detail
- sector_type
- ffects player mobjs. Wind will blow and the floor material will scroll, in the direction that sector line with the act tag 9999 is pointing. Material scrolling and wind speed are synchronized. This g
- syntax
- Add an animated light glow effect to the NUKAGE1 material. Material Mods "flats:NUKAGE1" { Layer { Stage { Glow = .5; Tics = 24; Rnd = .5; } S
- decoration
- with resources loaded from an IWAD. Note that [[Material]] definitions can be used to define light decorat
- environment
- oth | 2%| 2%| 100% | ====== See also ====== * [[ded:Texture Environment]] * [[ded:Material]]
- generator
- ed|Flat]]| Spawn a generator when a map surface's material changes. | | [[generator_triggers#Map_triggered|M