Fulltext results:
- 1.9.0-beta1...4
- to one), and it has not been fully adjusted: many maps will mostly become too dark (Doom 3 fans rejoice... system has been enhanced with the possibility to map entire directories to a virtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)... e obvious shortcomings in this release: * Per-map initialization of the bias lighting is extremely
- 1.9.0-beta5
- lientside objects are shown when all the required info has been received, not when a Create Mobj delta i... hich prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracke... nc=detail&aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed serv... fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&
- 1.9.0-beta6
- . Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then used in the Map Info definition to link the two. This allows mod autho... e Sky definitions without needing to touch/create Map Infos. * [[detail]] and [[reflection]] definitions ... === File system ==== * Added [[automatic_file_mapping_in_pk3]] for **/models** and **/sfx** in a [[
- 1.9.0-beta6.4
- aletted texture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name ... used as-is. ==== Common code library ==== * Map loader interface now accepts/expects full [[thing
- 1.9.0-beta6.6
- w features ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon leaving the map skip the intermission.
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is ... * [395] regression: movement controls stuck at map start * Hexen: standing on a mobj allows walki... obbing when walking on mobjs [e.g., barrels in DK map17] * Enemies embedded in one another cannot se
- 1.9.8
- m-independent manner. We have also refactored the map data structures with higher-precision coordinates... _multiple_plugins]] * [[adapt_changes_from_the_mapcache_branch]] * [[double-precision_coordinates]]: BSP builder and map objects * [[optimize_performance_bottlenecks]] (minor optimizations for dedicated servers) {{ file:branches_and_releases_2.p
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ===== * Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start. * Priorities defined in Sound definitions ... New command [[:apropos_cmd]] that summarizes all information containing a specific search term. Looks u... g]] that was preventing spawning of players. * Dedicated servers conserve CPU when no clients connec
- detailed_list_of_changes_in_doomsday_version_1.9.9
- . * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... played instead. * Hexen v1.0: allow warping to maps without a specified cluster (e.g., MAP41 in Hexe
- detailed_list_of_changes_in_doomsday_version_1.9.10
- r’s transfer func). * All Games: centering the map title in a wide viewport (when entering a new map). * Incorrect world dimensions of sprites with hi... source lookup errors. * Sky models and various map properties invalid after an engine reset. =====... ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client I
- 1.11
- nd id Tech 1 map hack improvements. * Scripted Info: declarative ("object notation") for [[doomsday_script]], basis for [[ded_2.0|definitions in the future]]. Used for definin... _rendering]]: used in the new UI * [[half-edge_map_data_structure]] * [[fix_open_al_plugin]] **P
- 1.15
- start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvar... described in package metadata using the [[modding:Info]] syntax, and this metadata will inform Doomsday about how the individual resource files in the package... ed at runtime. Assets are uniquely identified, so information about which ones to use — or have been use
- detailed_list_of_changes_in_doomsday_version_1.15
- ssets]]. * Added ''TitleImage'' property to [[:map_info_ded]] for specifying a title image in place of a text... d by [[:plugin]]s can now be attributed with a [[:mapinfo_hexen]] data path. Any definition data on this path will be translated to DED during game init. ===== {{tag|Scripting}} =====... Added an ''@include'' directive to be used in [[:info]] documents to include content from other [[:info
- detailed_list_of_changes_in_doomsday_version_1.11
- y), due to an MSVC optimization error. * Show map title and number in automap (when {{:var|hud-titl... enderer ===== * Logic errors in the drawable map geometry generation resulting in numerous incompa... d rendering artefacts when dealing with id Tech 1 map hack constructs. * Fog was no longer being ena... ch erroneously attributed some leafs to the wrong map sector (resulting in rendering glitches, particul
- detailed_list_of_changes_in_doomsday_version_1.10
- emace spawning/repositioning. * Hexen: Missing map cluster ending intermissions (e.g., after Seven Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]... * Player's weapon disappears after completing a map and beginning another. * Kill, item, and secre... -op) intermission: the server was not sending the map's total kill, item and secret counts, which meant