Fulltext results:
- world @script:module
- order|Defs.things.order]] array. Note that the [[ded:Thing|Thing definition ID]] (a text string) can be queried by ''Thing.info().id''. ===== Constants ===== ==== Flags for s
- audio @script:module
- a delay. | This function can be called from a [[ded:map_info_syntax#on_setup|Map Info "On setup"]] script to set up ambient sound sequences in that map. The sound sequences are reset back to the built-in sequences whenever the map changes. This function can also be called during a map. If the currently playing sequence is modified, i
- model @assets
- wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). You should scale weapon models so tha... o the file where the metadata is defined (e.g., **Info** of the package). See [[modding:supported 3D mod... rial definitions. Each material specifies texture maps for all the meshes in the model. | | ''animation... tely necessary — remember that each object in the map will be processed separately. This value can also
- addon_box @fs
- to customize components and to drill down to the information of a specific component (e.g., determining the author of your favorite map) * Keeps everything nice and clean ===== Ana... **.box** is as follows: collection.box / | Info | part1.pk3 | part2.pk3 | required / | ... er addons.</note> ==== Metadata ==== [[modding:Info]] is a plain text file — note the lack of extensi
- pk3 @fs
- To create a PK3 in WinZip you must gather your DEDs, maps and such and make the corresponding folders for ... em in your desktop or documents, so if you have a ded for jDoom, you would make folders called "Defs\jDoom\". If you want to make the deds always play you need to make 3 folders. This is ... tructure should be like: "Defs\jDoom\Auto\yourded.ded" for wads its: "Data\jDoom\Auto\yourwad.wad". Do
- overview_of_resources_doomsday_1.x @modding
- based on file name extension: PK3/ZIP/LMP/WAD are mapped to //data/<game>/auto/// and DED goes to //defs/<game>/auto///. For example, placing //test.ded// into the root of a PK3 has the same end result as placing //test.ded// into //defs/<game>/auto///. Since this automatic mapping only affects single files, it is also possibl
- readme_macos @guide:2.2
- ere in use, the overall game parameteres, current map, and other status information. **Deleting a saved game.** When a saveg... -click a mod or click on the "..." button to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the m... anges to your existing games. Simply open the mod info popup (as explained above) and click on "Play in.
- doomsday @guide:2.2:man
- ere in use, the overall game parameteres, current map, and other status information. **Deleting a saved game.** When a saveg... -click a mod or click on the "..." button to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the m... anges to your existing games. Simply open the mod info popup (as explained above) and click on "Play in.
- readme_windows @guide:2.2
- ere in use, the overall game parameteres, current map, and other status information. **Deleting a saved game.** When a saveg... -click a mod or click on the "..." button to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the m... anges to your existing games. Simply open the mod info popup (as explained above) and click on "Play in.
- readme_macos @guide:2.3
- ere in use, the overall game parameteres, current map, and other status information. **Deleting a saved game.** When a saveg... -click a mod or click on the "..." button to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the m... anges to your existing games. Simply open the mod info popup (as explained above) and click on "Play in.
- doomsday @guide:2.3:man
- ere in use, the overall game parameteres, current map, and other status information. **Deleting a saved game.** When a saveg... -click a mod or click on the "..." button to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the m... anges to your existing games. Simply open the mod info popup (as explained above) and click on "Play in.
- readme_windows @guide:2.3
- ere in use, the overall game parameteres, current map, and other status information. **Deleting a saved game.** When a saveg... -click a mod or click on the "..." button to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the m... anges to your existing games. Simply open the mod info popup (as explained above) and click on "Play in.
- running_a_server @multiplayer
- in geometry can have players spawning outside the map or in walls etc. ==== autoexec.cfg ==== Best ... ers 1 server-name "Dew's Deathmatch game!" server-info "Come join my game" server-player-limit 8 server-... ariables: <code>server-game-jump = 1 server-game-map = 0 server-game-mapcycle = "T:10 12* 11 17 18 19" server-game-mapcycle-noexit = 1 server-game-mod-dama
- shell_help @multiplayer
- me has required one to run Doomsday in a special "dedicated" mode and configure everything by hand via ... -shell-text'') to be used in terminals. On Unix, information specific to the text-mode version of the S... he Status page displays an outline of the current map on the server. The positions of all players in th... used to quickly change the game type, the current map, and a handful of other gameplay settings. The ma
- readme_windows @guide:2.1
- ere in use, the overall game parameteres, current map, and other status information. **Deleting a saved game.** When a saveg... -click a mod or click on the "..." button to view information about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the m... anges to your existing games. Simply open the mod info popup (as explained above) and click on "Play in.