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- model
- wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). You should scale weapon models so tha... o the file where the metadata is defined (e.g., **Info** of the package). See [[modding:supported 3D mod... rial definitions. Each material specifies texture maps for all the meshes in the model. | | ''animation... tely necessary — remember that each object in the map will be processed separately. This value can also