Fulltext results:
- troubleshooting @guide
- he Bloom effect in this case. * When in a large map you notice the slowdown (perhaps looking at a lar... FPS significantly increase if you turn and face a wall so that nothing but the wall is visible? This would indicate the slowdown is caused by the renderer's p... e slowdown go away if you don't use add-ons? Some maps have tons of objects or light decorations so ren
- thing @ded
- will be removed imediately from the gameworld at map start up. The other states series are called by ... weapon. | | nosector| Yes| Yes| Yes| | | noblockmap| Yes| Yes| Yes| | | ambush| Yes| Yes| Yes| | | ... hed that it will fall to the floor as soon as the map starts. | | nogravity| Yes| Yes| Yes| The thing i... tate as soon as it touches another thing or floor/wall. | | dropped| Yes| Yes| | | | altshadow| | | Yes
- pk3 @fs
- e file Superb.wad and due to the [[automatic_file_mapping_in_pk3]] it is relocated to =Data\[game]\Auto... create a PK3 in WinZip you must gather your DEDs, maps and such and make the corresponding folders for ... e exceptions to these rules. See [[automatic_file_mapping_in_pk3]]. Now what you need to do is put it ... tures are seperated into two places, textures (ie wall textures) go into =Data\[game]\Textures\= and fla
- 2.2 @version
- alues]] for ammo per shot, support for Hexen-like wall-bouncing missiles, and a script binding for start... ad gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower texture under certain circumstances. * Several [[:xg|X
- overview_of_resources_doomsday_1.x @modding
- ontainer format. By default all resources such as wall textures, menu graphics and fonts, background mus... rce Class^ Description | | Textures| Textures for walls and flats (floors and ceilings) | | Flats| Textu... phics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights | | Music| Backgrou... s will also be loaded. ===== Virtual directory mapping ===== Virtual directory mapping allows you
- doomsday @guide:2.2:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- readme_macos @guide:2.2
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav... ation about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map t
- readme_windows @guide:2.2
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav... ation about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map t
- readme_macos @guide:2.3
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav... ation about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map t
- doomsday @guide:2.3:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- readme_windows @guide:2.3
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav... ation about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map t
- running_a_server @multiplayer
- in geometry can have players spawning outside the map or in walls etc. ==== autoexec.cfg ==== Best thing to do... my game" server-player-limit 8 server-public 1 setmap 1 1 </code> Note: ''server-public 1'' makes the ... ariables: <code>server-game-jump = 1 server-game-map = 0 server-game-mapcycle = "T:10 12* 11 17 18 19" server-game-mapcycle-noexit = 1 server-game-mod-dama
- shell_help @multiplayer
- rnet, make sure that the port is open in your firewall and/or NAT settings. Automatic port forwarding th... he Status page displays an outline of the current map on the server. The positions of all players in th... used to quickly change the game type, the current map, and a handful of other gameplay settings. The map has to be changed or restarted for the new options
- doomsday @guide:2.1:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- readme_windows @guide:2.1
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav... ation about it. In the case of WAD files, all the maps in the WAD are listed so you'll know which map t