Fulltext results:
- generator_syntax
- Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map = ""; Flags = flaga | flagb | flagc; Speed = ... inflictor (in the direction of the damage). ==== Map ==== Makes this a [[map triggered generator]]. The generator is spawned only in the specified map (e.g., "E2M3"). The [[#Center]] defines the spawn
- reflection
- Reflection { Texture = ""; # The wall texture this reflection will be associated with. ... even # in very dark sectors. Shiny map = ""; # Name of the external resource that is used as the shiny map for # this reflection. By default the re... # LightMaps resource directory. The shiny map is mapped onto # reflecting surfaces us
- flags_reference
- ewangle rotation of halos for this light. ===== Map Info ===== ==== fog ==== (Value = 0x1) Enable fog in the map. ==== sphere ==== (Values = 0x2) Draw the sky ... == stagetouch ==== (Value = 0x1) When touching a wall or a plane, the particle will immediately skip to... (Value = 0x2) Particle will die when it touches a wall or a plane. ==== bright ==== (Value = 0x4) Part
- thing
- will be removed imediately from the gameworld at map start up. The other states series are called by ... hed that it will fall to the floor as soon as the map starts. | | nogravity| Yes| Yes| Yes| The thing i... tate as soon as it touches another thing or floor/wall. | | dropped| Yes| Yes| | | | altshadow| | | Yes... hed that it will fall to the floor as soon as the map starts. | | countkill| Yes| Yes| Yes| This thing