Fulltext results:
- material_syntax
- ottom// map is used for floor planes, the //top// map for ceiling planes and the //side// map for walls. If left blank (the default), the default linear... or round lights is used. Use ''-'' to disable the map entirely. (No light will then be cast in that dir... ** produces quite a large flare!</note> ; Flare map : Name of the flare map (i.e., texture) to use for the halo. For example:<code>Flare map = "myflarem
- light
- ap is used for ceiling # planes, the bottom map for floors and the side map for walls. # If left blank (the default), the standa... ght texture # is used. Use "-" to disable a map entirely. No light will then be # cast in t... tings are only available with BIAS sources Map = mapid|game|pwad/iwad|gamemode eg = "e1m1|doom|iwad|doom1-ultimate" # Indicates that this
- reflection
- == Reflection (DED) ====== Any surface (flats or walls) can be rendered with [[shiny surface]] properti... Reflection { Texture = ""; # The wall texture this reflection will be associated with. ... even # in very dark sectors. Shiny map = ""; # Name of the external resource that is used as the shiny map for # this reflection. By default the re
- decoration
- is used for ceiling # planes, the bottom map for floors and the side map for walls. # If left blank (the default), the stan... t # texture is used. Use "-" to disable a map entirely. No light # will then be cast in
- generator_syntax
- Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map = ""; Flags = flaga | flagb | flagc; Speed = ... inflictor (in the direction of the damage). ==== Map ==== Makes this a [[map triggered generator]]. The generator is spawned only in the specified map (e.g., "E2M3"). The [[#Center]] defines the spawn
- flags_reference
- ewangle rotation of halos for this light. ===== Map Info ===== ==== fog ==== (Value = 0x1) Enable fog in the map. ==== sphere ==== (Values = 0x2) Draw the sky ... == stagetouch ==== (Value = 0x1) When touching a wall or a plane, the particle will immediately skip to... stagevtouch ==== (Value = 0x20) Only applies to walls. ==== stagehtouch ==== (Value = 0x40) Only app
- thing
- will be removed imediately from the gameworld at map start up. The other states series are called by ... hed that it will fall to the floor as soon as the map starts. | | nogravity| Yes| Yes| Yes| The thing i... tate as soon as it touches another thing or floor/wall. | | dropped| Yes| Yes| | | | altshadow| | | Yes... hed that it will fall to the floor as soon as the map starts. | | countkill| Yes| Yes| Yes| This thing
- material
- r more textures, for use on the surfaces of world maps (floors, walls etc...). The focus of this article is to detail... of directly attributing [[texture]] resources to map surfaces. Please see the [[material]] documentati