Fulltext results:
- overview_of_resources_doomsday_1.x
- ata files somewhere on your hard drive. You could map this directory to //data/<game>/auto//, which wou... jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lump/path pair. The pa... t the lumps are in a specific order (for instance map data). You have two options if you want to enforc... 64, 128, 256). This means TGA/PNG textures whose width and height are already powers of two can be loade
- tex_c
- ng textures or add your own ones. For instance, a map author can add any number of new textures by edit... the compiled PNAMES and TEXTURE1/2 lumps into the map's WAD. Note that some map editors (e.g. [[dee_psea]]) have an option to edit the texture data. When u... simple) and use the produced texture data in your map. ====== Textures in the Doomsday Engine ======
- md2tool
- //md2tool// is a command line utility for processing [[md2]] and [[dmd]] model files. <code> ### md2too... |<num> <num>] [-delskin <num>] [-skinsize <width> <height>] [-gl] [-info] [-create <framelistfile>... Create an empty model based on a frame list (each line specifies a frame name, empty lines a... Display triangle groups in the texture coordinate map. -op Set the number of mesh optimization