Fulltext results:
- 1.9.0-beta6 @version
- * Fatal error when attempting to build sector line and subsector tables for maps with damaged/invalid data structures (e.g. STARG... ). Relationships between subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, ... bilities in XS_GetPlane and XS_GetType. * If a map number is not set in an XG end_level line type the exit would take the player to the first ... blockmap will be generated automatically for all maps. Redesigned interfaces for the various look up routines (such as "line of sight" and "within range of") to completely is
- 1.9.0-beta1...4 @version
- to one), and it has not been fully adjusted: many maps will mostly become too dark (Doom 3 fans rejoice... system has been enhanced with the possibility to map entire directories to a virtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)... e obvious shortcomings in this release: * Per-map initialization of the bias lighting is extremely
- overview_of_resources_doomsday_1.x @modding
- warnings are suppressed if the following comment line is found in the MAPINFO lump (since [[version:2.2]]): // Doomsda... r runtime directory. Then you can use the command line option ''-deh file.deh'' to load it at startup.
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- gardless of scale or position). * Scale up the width of lines drawn to 1/1.6 of their visible width at 320x200. ===== All games ===== * The map title display is now drawn for each viewport instead... hen the automap was open. Renamed the [[:cvar]]s "map-cheat-counter" and "map-cheat-counter-scale" to [
- readme_windows @guide:2.0
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... are autodetected. * Using the ''-iwad'' command-line option. You can either provide the path to the IW... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- * Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algorithm when dealing with maps with overlapped lines. * Fatal error playing **Astrostein** when firing the "BF... ...). * **BSP Builder:** Failed partitioning a map with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Light dec... * **XG**: Erroneous attempt to allocate dummy map line sides via DMU. ===== {{tag|Hexen}} ===== *
- readme_windows @guide:2.2
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... are autodetected. * Using the ''-iwad'' command-line option. You can either provide the path to the IW... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_windows @guide:2.3
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... are autodetected. * Using the ''-iwad'' command-line option. You can either provide the path to the IW... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_windows @guide:2.1
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... are autodetected. * Using the ''-iwad'' command-line option. You can either provide the path to the IW... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- h [[:novideo]]. * Parsing of spaces in command line arguments (they are now processed with [[:libdeng... . * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission
- doomsday @guide:2.0:man
- onse file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory ... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- material_syntax @ded
- e //top// map for ceiling planes and the //side// map for walls. If left blank (the default), the default linear falloff texture for round lights is used. Use ''-'' to disable the map entirely. (No light will then be cast in that dir... ** produces quite a large flare!</note> ; Flare map : Name of the flare map (i.e., texture) to use for the halo. For example:<code>Flare map = "myflarem
- doomsday @guide:2.2:man
- onse file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory ... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- doomsday @guide:2.1:man
- onse file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory ... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id
- doomsday @guide:2.3:man
- onse file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory ... ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map id