Fulltext results:
- line_type_class
- lag { ID = "ltc_end_level"; Value = 0xD; } Flag { ID = "ltc_leave_map"; Value = 0xD; } # Alias for end_level Flag { ID = "ltc_disable_if_active"; Value = 0xE; } Flag { ID = "ltc_enable_if_active"; Value = 0xF; } Flag { ID = "ltc_explode"; Value = 0x10; } Flag { ID = "ltc_
- map_object_reference
- ====== XG map object cross-referencing ====== ===== What is a reference? ===== References are one of ... original]]| The original light level set when the map is loaded. | | [[.refs:lightref_current|current]]... t]]. | | [[.refs:lref_all|all]]| All lines in the map. | ==== Line → plane ==== //Line-plane refer... _all_floors|all_floors]]| All floor planes in the map. | | [[.refs:lpref_thing_exist_floors|thing_exist
- examples
- t color & luminance ===== <code> Line Type { ID = 6101 Flags2 = when_deact | when_act | any ... hange wall material ===== <code> Line Type { ID = 5070 Flags = player_use Flags2 = when_act... le textures of the front side of all lines in the map are changed to SP_FACE1. The standard Doom switch... Lower sector floor ===== <code> Line Type { ID = 5006 Comment = "Lower when Poss gone" Fla
- line_type
- e Type// defines the behavior of a [[modding:line|map line]], i.e., a wall in the map. Line behaviors are implemented by various [[xg:class|XG classes]] t... definition begins like this: <code>Line Type { ID = 5000; # A unique ID number. </code> This unique ID number is required for each line type. It is t
- end_level @xg:class
- ue for "Goto Level" parameter from. | | Ip3| Goto Map| Integer/[[ldref]]| If non-zero, the next level will be this level id (e.g., 1 = level 1) unless Secret Exit is non-zer... o. | ===== Example ===== Line Type { ID = 5006 Comment = "Go to next level when playe
- sector_wind
- can be configured to only affect certain types of map objects. If you want to synchronize wind speed w... ===== Example ===== <code> Sector Type { ID = 5007 Comment = "Change wind to push North"
- line_teleport @xg:class
- a relative position along another [[line]] in the map. This is commonly used to create seamless telepor... r. | ===== Examples ===== Line Type { ID = 5020 Flags = player_cross Flags2 =