Fulltext results:
- 1.12
- uide:task bar]]. ==== Highlights ==== {{ file:map_hack_selfreferencing.png?350x0}} **id Tech 1 map hacks support.** Several types of map ... p ==== **Completed:** * Improved support for id Tech 1 map hacks * [[visual_theme_presets]] * [[switch
- detailed_list_of_changes_in_doomsday_version_1.14
- enderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected... amic lights. * Missing 3D models referenced by ID (particles, skies). * Sky spheres with multipl... equent launch. * Stereo 3D: mouse wheel is now mapped to both left and right frames. * Console sh... ame sort order can be chosen (by title or by game identity key). * Adaptive layout which dynamicall
- 1.9.0-beta1...4
- to one), and it has not been fully adjusted: many maps will mostly become too dark (Doom 3 fans rejoice... system has been enhanced with the possibility to map entire directories to a virtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)... ts on the [[http://sourceforge.net/tracker/?group_id=74815&atid=542099|deng SourceForge project page]]
- 1.9.0-beta5
- fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&aid=1529799&group_id=74815&atid=542099) * Segmentation violation: d... eforge.net/tracker/?func=detail&aid=1533377&group_id=74815&atid=542099) * In message-response mode,... eforge.net/tracker/?func=detail&aid=1497854&group_id=74815&atid=542099) * Invalid character appende... eforge.net/tracker/?func=detail&aid=1497853&group_id=74815&atid=542099) === XG === * [[sector]]s
- 1.9.0-beta6
- operties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then used in the Map Info definition to link the two. This allows mod authors to patch just t... e Sky definitions without needing to touch/create Map Infos. * [[detail]] and [[reflection]] definit... === File system ==== * Added [[automatic_file_mapping_in_pk3]] for **/models** and **/sfx** in a [[
- 1.9.0-beta6.1
- eforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). * Fixed: "invalid read of ... forge.net/tracker2/?func=detail&aid=2655595&group_id=74815&atid=542099). * Fixed: "Crash when launc... forge.net/tracker2/?func=detail&aid=2641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser wo... forge.net/tracker2/?func=detail&aid=2673525&group_id=74815&atid=542099). * Fixed: "Failing to read
- 1.9.0-beta6.2
- ). * Fixed: "HeXen inventory not saved between maps" (http://sourceforge.net/tracker/?func=detail&aid=2774651&group_id=74815&atid=542099). * Fixed: "Artefact key's n... eforge.net/tracker/?func=detail&aid=2724935&group_id=74815&atid=542099). * Fixed: "HeXen Quietus fl... eforge.net/tracker/?func=detail&aid=2774862&group_id=74815&atid=542099). * Fixed: Ambient sounds pl... === * Optimize: Improved load time with large maps (memory allocation of vertexillums). * Change
- 1.9.0-beta6.3
- an. * "Monsters become active at start of some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Heap corruption due to a... when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing the game font in... The view border sometimes visible when not in a map. ==== jHeretic ==== * Use of uninitialized ... The view border sometimes visible when not in a map. * Attempting to cache non-existent ammo icon
- 1.9.0-beta6.4
- been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is. ==== Common code library ==== * Map loader interface now accepts/expects full [[thing... etic/jHexen ==== * Unknown [[thing]] types in maps no longer result in a fatal error. Instead, they
- 1.9.0-beta6.6
- === DOOM ==== * "No intermission screen after map30". http://sourceforge.net/tracker/?func=detail&aid=2831630&group_id=74815&atid=542099 ==== Hexen ==== * "Clip t... t/tracker/index.php?func=detail&aid=2799048&group_id=74815&atid=542099 * "Dragonskin Bracers don't ... eforge.net/tracker/?func=detail&aid=2847965&group_id=74815&atid=542099 ===== Changes ===== ==== Co... now possible to use line attacks from outside the map (in the void) to hit targets within. ==== DOOM
- 1.9.0-beta6.7
- n code library ==== * "Bullets not visible in map cheat". http://sourceforge.net/tracker/?func=detail&aid=2830466&group_id=74815&atid=542099 ==== All games ==== * "Gu... t/tracker/index.php?func=detail&aid=2849319&group_id=74815&atid=542099 ==== jDoom ==== * "Errati... t/tracker/index.php?func=detail&aid=2850396&group_id=74815&atid=542099 ==== jHeretic ==== * Scro... eforge.net/tracker/?func=detail&aid=2800850&group_id=74815&atid=542099 ==== jHexen ==== * "SND_I
- 1.9.0-beta6.8
- to [[hud-title-author-noiwad]] and now hides the map author if defined as "id Software" and the map originates from an IWAD. Previously this behavior was dependent upon the origin of the map title patch graphic. * Using the [[ccmd]] "giv... the player as a consequence of spawning into the map no longer produce a pickup sound or result in a b
- 1.9.0-beta6.9
- m "Auto map drawing lines the player can't see at map start up". http://sourceforge.net/tracker/?func=detail&aid=2968923&group_id=74815&atid=542099 * Fog settings as specified in Map Info definitions used when drawing the various UI displays. * "Map def fog oversight". http://sourceforge.net/tracker/?func=detail&aid=2941879&group_id=74815&atid=542099 * Vissprites produced for mo
- detailed_list_of_changes_in_doomsday_version_1.9.7
- by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical, though] * input: track sharp input tog... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, ... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is ... * [395] regression: movement controls stuck at map start * Hexen: standing on a mobj allows walki
- 1.9.8
- m-independent manner. We have also refactored the map data structures with higher-precision coordinates... ra performance, disabling FSAA is probably a good idea (in the Control Panel, or using the [[vid-fsaa]... _multiple_plugins]] * [[adapt_changes_from_the_mapcache_branch]] * [[double-precision_coordinates]]: BSP builder and map objects * [[optimize_performance_bottlenecks]]