Fulltext results:
- world @script:module
- cts in the game world. ===== Functions ===== #@Identifier_HTML~listThings~@# ( #@Arg_HTML~Text,thingId~@# ) Searches the map for all things of type //thingId// and returns an array of [[#World.Thing]] references. #@Identifier_HTML~spawnThing~@# ( #@Arg_HTML~Text,typ... . The //type// must be an existing [[ded:Thing]] ID, for example "POSSESSED". The //pos// can be spe
- audio @script:module
- or the audio subsystem. ===== Functions ===== #@Identifier_HTML~localSound~@# ( #@Arg_HTML~Text,sou... ticular emitter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]]. //volume// i... lay a sound originating from a [[ded:thing]]. #@Identifier_HTML~setAmbientSequence~@# ( #@Arg_HTML~... ed to DoomEd numbers 1200-1299. When one of these map spots is placed in a map (coordinates do not matt
- defs @script:module
- [ idLookup, nameLookup, order ] For example, ''idLookup'' is a dictionary that maps IDs to definition records. <code> $ Defs.things.idLookup['possessed'] ⇒ __order__: 1 custom: F... [ 0x400006, 0x40000, 0 ] height: 56 id: POSSESSED mass: 100 misc: