Fulltext results:
- 2.3
- nd //The Plutonia Experiment// use several render/map hacks to take advantage of quirks in the original... w supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pill
- 1.12
- uide:task bar]]. ==== Highlights ==== {{ file:map_hack_selfreferencing.png?350x0}} **id Tech 1 map hacks support.** Several types of map ... p ==== **Completed:** * Improved support for id Tech 1 map hacks * [[visual_theme_presets]] * [[switch
- 2.0.2
- Heretic 1.3 / Shadow of the Serpent Riders * Avoid special characters when autogenerating package ID... is used instead ===== See also ===== * Roadmap: [[http://tracker.dengine.net/versions/67|2.0.2]]
- 2.0.1
- nderer ==== * Preload all model textures to avoid stutters during gameplay #@Issue_HTML~2224~@# *... DOOM WAD files * **Hexen:** Crash in Deathkings map 8 (Constable Gate), going through portals while H... ssue_HTML~2243~@# ===== See also ===== * Roadmap: [[http://tracker.dengine.net/versions/66|2.0.1]]
- 2.0
- functionality. Snowberry's design and features did not evolve greatly in its 10+ years of life so an... such as game type, enabling monsters, and current map via GUI settings. Information about servers can b... [[https://tracker.dengine.net/versions/3|2.0 roadmap]] for a list of fixed bugs. ===== Detailed list of changes ===== * [[http://tracker.dengine.net/versions/3|Roadmap for 2.0]]
- detailed_list_of_changes_in_doomsday_version_1.14
- as near the edge of the window. * Removed invalid console variables (like "player-weapon-order8" in... enderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected... amic lights. * Missing 3D models referenced by ID (particles, skies). * Sky spheres with multipl... ave package metadata. * Improved {{:cmd|inspectmap}} output with more information about map state an
- 1.9.0-beta1...4
- factor used when determining sector to [[light_grid]] mapping. Larger values increase accuracy at the expense of map load times. * [[light_range_compression]]: inc... -fog-default]]: default fog algorithm * [[flaremap]]s: loaded from "Data/Flares" - used for [[custom... dges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the ... sing ===== Common Code Library ===== ==== Automap ==== * A new world mapping subsystem based on
- 1.9.0-beta5
- fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&aid=1529799&group_id=74815&atid=542099) * Segmentation violation: deleting a bias source while the render lists are fro... ed. (http://sourceforge.net/tracker/?func=detail&aid=1533377&group_id=74815&atid=542099) * In message-response mode, the 'y', 'n' and Escape keys were
- 1.9.0-beta6
- n subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, determine the relationships at load tim... nt world surfaces and objects. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player moved, if said player was in the void at the end of the last map. * Algorithm used for determining the position... first map (instead of the next as defined by the map progression) (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1832045&group_id=74815). * Giving armour using
- 1.9.0-beta6.1
- . * Fixed: "Dynamic lights bleeding through solid walls" (http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). * Fixed: "invalid read of 8 byte" (http://sourceforge.net/tracker2/?func=detai
- 1.9.0-beta6.2
- ic" (http://sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099). * Fixed: Repeated playback of the same music track broken when using sdl_mixer... ://sourceforge.net/tracker/index.php?func=detail&aid=2725357&group_id=74815&atid=542099). === Messag
- 1.9.0-beta6.3
- Common code library ==== === Automap === * "Map cheat behaviour change" (http://sourceforge.net/tracker/?func=detail&aid=2788317&group_id=74815&atid=542099). === Menu =... when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing the game font in... The view border sometimes visible when not in a map. ==== jHeretic ==== * Use of uninitialized ... The view border sometimes visible when not in a map. * Attempting to cache non-existent ammo icon
- 1.9.0-beta6.4
- been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is. ==== Common code library ==== * Map loader interface now accepts/expects full [[thing... d, a warning message is output to the console and map loading continues as normal. * Removed fixed l
- 1.9.0-beta6.6
- === DOOM ==== * "No intermission screen after map30". http://sourceforge.net/tracker/?func=detail&aid=2831630&group_id=74815&atid=542099 ==== Hexen ==== * "Clip t... now possible to use line attacks from outside the map (in the void) to hit targets within. ==== DOOM ==== * Am... w features ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon leaving the map skip the intermission.
- 1.9.0-beta6.7
- n code library ==== * "Bullets not visible in map cheat". http://sourceforge.net/tracker/?func=detail&aid=2830466&group_id=74815&atid=542099 ==== All games ==== * "Gun-Triggered Switches Inactive in PWADs". http://sourceforge.net/tracker/index.php?func=detail&aid=2849319&group_id=74815&atid=542099 ==== jDoom ==== * "Erratic Ultimate Doom Exit Behavior". htt