Fulltext results:
- 2.3
- TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars. **Scripting.** Several new [[https://t... too bright. * Fixed warnings about "view-cross-width" having an invalid value. The default value was out of bounds. Note that your existing configuration may still have an invalid value, so a warning may get shown. If so, adjust
- 2.2
- e works for many years, and slowly it has gained wider integration in the engine internals. The Manual... These packages should be easier to use across a wider array of Linux distributions compared to the ol... ad gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower te
- 2.1
- to sometimes go invisible. **Configurable line widths.** Automap and crosshair line widths can be changed. The defaults were made significantly thicker to match the v... editing a DED file while it is loaded as an individual mod. Previously Doomsday just died with a fatal error in this situation because it didn’t know what to do. **Mod compatibility.** Mods
- 1.10
- e materials in preparation for future work on the map renderer. Also, in this release we've completed a couple of important long-term [[devel:roadmap]] items: the [[multiplayer:running_a_server]] is ... have a [[multiplayer:shell_password]]. * Consolidated the materials system to include animations as... player|multiplayer bugs]]. ==== Progress on roadmap ==== **Completed:** * [[stop_exporting_symbo
- 1.12
- n [[version:1.11]]: new UI framework and internal map data improvements. The old [[guide:control panel]] has been removed with new functi... uide:task bar]]. ==== Highlights ==== {{ file:map_hack_selfreferencing.png?350x0}} **id Tech 1 map hacks support.** Several types of map ... p ==== **Completed:** * Improved support for id Tech 1 map hacks * [[visual_theme_presets]] * [[switch... interactive_shell]]: script mode for the console widget ===== Upgrading ===== If you are upgrading
- 2.0.2
- WAD spec for Heretic 1.3 / Shadow of the Serpent Riders * Avoid special characters when autogenerating package IDs for data files (no spaces or double quotes) ==== ... is used instead ===== See also ===== * Roadmap: [[http://tracker.dengine.net/versions/67|2.0.2]]
- 2.0.1
- andomly occurring) #@Issue_HTML~2246~@# * Long sidebars always keep their Close button visible for c... nderer ==== * Preload all model textures to avoid stutters during gameplay #@Issue_HTML~2224~@# *... DOOM WAD files * **Hexen:** Crash in Deathkings map 8 (Constable Gate), going through portals while H... * Crash when running on macOS 10.11 or older (FluidSynth and GLib) #@Issue_HTML~2242~@# * Error abo
- 2.0
- uncher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home Screen]] (pr... functionality. Snowberry's design and features did not evolve greatly in its 10+ years of life so an... such as game type, enabling monsters, and current map via GUI settings. Information about servers can b... [[https://tracker.dengine.net/versions/3|2.0 roadmap]] for a list of fixed bugs. ===== Detailed list
- detailed_list_of_changes_in_doomsday_version_1.14
- esulting in repeated resizing of the popup. * Widget positioning issues. Caused by margin changes n... button contents in the Game Selection menus is avoided as the layout of the menu is altered if the but... onsole ==== * Windows: Console history has a wider drag border for the mouse, fixing the problem w... as near the edge of the window. * Removed invalid console variables (like "player-weapon-order8" in
- 1.8.5
- ]] ==== Win32 ==== * fixed: [[vcbuild.bat]] didn't include resources in Doomsday.exe and drD3D.dl... in relation to Doomsday [[base_path]] (e.g. Shiny map = "Data/LightMaps/Shine") ==== Win32 ==== * crashes are handled more gracefully ===== New featu
- 1.9.0-beta1...4
- factor used when determining sector to [[light_grid]] mapping. Larger values increase accuracy at the expense of map load times. * [[light_range_compression]]: inc... -fog-default]]: default fog algorithm * [[flaremap]]s: loaded from "Data/Flares" - used for [[custom_halo]]s on objects * surface colours: individual walls and planes can be given a unqiue color. ... [[doom64]] style lighting. * alpha'd/blended midtextures on [[two-sided_linedef]]s * flag 'LUMF
- 1.9.0-beta5
- fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&aid=1529799&group_id=74815&atid=542099) * Segmentation violation: deleting a bias source while the render lists are fro... ed. (http://sourceforge.net/tracker/?func=detail&aid=1533377&group_id=74815&atid=542099) * In message-response mode, the 'y', 'n' and Escape keys were
- 1.9.0-beta6
- toring sidedefs is used to extend the WAD format sidedef limit and at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once agai... ing to build sector line and subsector tables for maps with damaged/invalid data structures (e.g. STARGATE.wad http://sourcef... id=74815). Relationships between subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, ... nt world surfaces and objects. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player
- 1.9.0-beta6.1
- . * Fixed: "Dynamic lights bleeding through solid walls" (http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). * Fixed: "invalid read of 8 byte" (http://sourceforge.net/tracker2/?func=detai
- 1.9.0-beta6.2
- ). * Fixed: "HeXen inventory not saved between maps" (http://sourceforge.net/tracker/?func=detail&aid=2774651&group_id=74815&atid=542099). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracker/?func=detail&aid=2724935&group_id=74815&atid=542099). * Fixed: "HeXen Quietus flames spawning way off where they sh