Fulltext results:
- overview_of_resources_doomsday_1.x
- rtual directory mapping ===== Virtual directory mapping allows you to make the contents of one directory appear inside another directory at runtime. For example, you c... e fail. So, all real files and virtual files override ''[[-vdmap]]''. ===== PK3 files ===== Doomsday supports... may not be able to find them. ==== Automatic remapping inside PK3 ==== Files in the root of a PK3 are subjec... based on file name extension: PK3/ZIP/LMP/WAD are mapped to //data/<game>/auto/// and DED goes to //def
- tex_c
- t eight characters. The name of the texture is an identifier, used in a map editor to assign the texture to a given sidedef. In the Doomsday engine, no restrictions are placed on the width and height of the textures. It is perfectly leg... th the same name, the latest definition will override the earlier ones. Extracting a TX source out of
- gl2_model_renderer
- t not affected by external light sources * Providing the diffuse color map is required, other maps are optional (a default map will be used if one is not specified). * Up to... opacity (in addition to opacity from the diffuse map). * Multiple model files representing a single
- using_blender_to_create_a_model_for_doomsday
- ing" speed ===== Objects.ded from libdoom.pk3 said <code>ID = "SERGEANT" Speed = 10;</code> And another string said <code>ID = "SARG_RUN" Tics = 2;</code> And there are 8 "SARG_RUN" states This means that the Demon w
- automatic_file_mapping_in_pk3
- ====== Automatic file mapping in PK3 ====== Doomsday's [[:pk3]] reader supports several "shortcuts" th... irectory stucture]] within a PK3. These automatic mappings allow for easy use of Doomsday's folder stru... s with the following extensions are automatically mapped to //data\<gamecomponent>\auto\// * [[:pk3... 0-beta1}} [[:ded]] definitions are automatically mapped to //defs\<gamecomponent>\auto\// **Note**: A
- resource_uris
- URI stands for "Uniform Resource Identifier". URIs are used to define paths into the engine's internal... public API. ====== Syntax ====== {{Optional|{{Identifier|scheme}}:}} path Depending on the usage ... * Defs * Flats * Fonts * Graphics * Lightmaps * Maps * Models * Music * Packages * Patches * Sfx * Textures| ===== Texture namespaces
- md2tool
- <num> <num>] [-delskin <num>] [-skinsize <width> <height>] [-gl] [-info] [-create <framelistfil... savelod <num>] [-lod] [-ef <num>] [-op <num>] [-tcmap] [-mg] [-fn <filename>] [-weld] [-weldtc] ... Display triangle groups in the texture coordinate map. -op Set the number of mesh optimization ... ecified skin. -skinsize Set skin dimensions. -tcmap Display texture coordinate map when optimizi
- line
- try construct composed of two [[vertex]]s (in the map coordinate space) and either one or two [[side]]s. Lines describe the physical geometry of the
- addon_bundle
- nized. ==== Metadata ==== A couple of files inside the bundle have a special meaning: <code>[[info... eal mod): name: Amaze-DOOM Episode One provides: doom-mod-levelset component: game-jdoom ... ish ( version: 6.01 summary: Amazing DOOM maps that blow the bloody doors off! contact: htt