Fulltext results:
- syntax @wiki
- lude external and internal [[doku>images|images, videos and audio files]] with curly brackets. Optiona... {{wiki:dokuwiki-128.png}} Resize to given width: {{wiki:dokuwiki-128.png?50}} Resize to given width and height((when the aspect ratio of the given width and height doesn't match that of the image, it
- world @script:module
- s~@# ( #@Arg_HTML~Text,thingId~@# ) Searches the map for all things of type //thingId// and returns an array of [[#World.Thing]] references. #@Identifier_HTML~spawnThing~@# ( #@Arg_HTML~Text,typ... . The //type// must be an existing [[ded:Thing]] ID, for example "POSSESSED". The //pos// can be spe... ===== World.Thing ===== Base class for mobjs. #@Identifier_HTML~addMom~@# ( #@Arg_HTML~Array,momentu
- troubleshooting @guide
- <- Multiplayer ^ introduction|User Guide ^ Index -> ====== Troubleshooting ====== Quick links: * [[... like operating system, OpenGL version and driver identifier, Doomsday version and build type, game co... hen you have a game running, you can open the [[guide:task_bar_and_console#console|console]] by pressi... he Bloom effect in this case. * When in a large map you notice the slowdown (perhaps looking at a lar
- map_object_reference @xg
- ====== XG map object cross-referencing ====== ===== What is a reference? ===== References are one of ... tion of some //special// action. In order to provide extended functionality, lines, [[plane]]s (floor... original]]| The original light level set when the map is loaded. | | [[.refs:lightref_current|current]]... t]]. | | [[.refs:lref_all|all]]| All lines in the map. | ==== Line → plane ==== //Line-plane refer
- 2.3 @version
- TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars. **Scripting.** Several new [[https://t... too bright. * Fixed warnings about "view-cross-width" having an invalid value. The default value was out of bounds. Note that your existing configuration may still have an invalid value, so a warning may get shown. If so, adjust
- devel
- mpiling_and_running_2.0]] * [[devel:Developer guidelines]] * [[devel:Roadmap]] ===== Repositories ===== * [[https://git.skyjake.fi/doomsday/engine
- defs @script:module
- [ idLookup, nameLookup, order ] For example, ''idLookup'' is a dictionary that maps IDs to definition records. <code> $ Defs.things.idLookup['possessed'] ⇒ __order__: 1 custom: F... [ 0x400006, 0x40000, 0 ] height: 56 id: POSSESSED mass: 100 misc:
- app @script:module
- riables and functions. ===== Functions ===== #@Identifier_HTML~consolePlayer~@# ( ) Returns an obj... ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) Returns the identifier of the currently loaded game plugin. The retur... instance for the Doom game plugin: "doom" #@Identifier_HTML~getInteger~@# ( #@Arg_HTML~Number,i
- audio @script:module
- or the audio subsystem. ===== Functions ===== #@Identifier_HTML~localSound~@# ( #@Arg_HTML~Text,sou... particular emitter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]]. //volume// is the volume of the sound in the range 0...1. Th... lay a sound originating from a [[ded:thing]]. #@Identifier_HTML~setAmbientSequence~@# ( #@Arg_HTML~
- map_info_syntax @ded
- 0 }; Execute = ""; } } ==== ID ==== Map identifier. Could be "ExMy" or "MAPxy" depending on the game. Example: if this map info is meant for the first map of the second episode, the ID is "E2M1". An "*" (asterisk) signifies that this... vity ==== Gravity in the map. ==== Music ==== Identifier of the song to play during this map. Notice that this is the identifier of the Music ... Used in exponential(2) fog mode. ==== Sky ==== Identifier of the [[Sky]] definition to use with this map. If not specified, the sky will be configured usi
- thing @ded
- s invulnerable. Note that this can be set on individual bad guys in a map editor, so there isn't any need to use this flag ... ill not be attacked by another monster even if accidently hurt by them. But ''mf_justhit'' will still ... " import Game; print 'Toucher:', toucher.id(), 'is touching:', self.id(); self.startSound('impsit'); Game.setMessage('Got it, yes');
- model @assets
- y is interpreted as the path of the diffuse color map. The model asset definition can override these, though. <note>**Technical detail:** Even... ssible material definition simply assigns texture maps to a mesh. Meshes can be identified using the names assigned to them in the m... components: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,... Z 0,0,1). Alpha component is ignored. | | ''heightMap''| Path of a height field image to be used for ge
- addon_box @fs
- This separation of metadata from addon-data provides several benefits: * Allows components to be ... nt (e.g., determining the author of your favorite map) * Keeps everything nice and clean ===== Ana... Snowberry automatically categorizes all addons inside the box according to their type and/or contents
- pk3 @fs
- >This page needs cleanup</note> This article provides an overview of the usage of //PK3s// with Dooms... e file Superb.wad and due to the [[automatic_file_mapping_in_pk3]] it is relocated to =Data\[game]\Auto... read by Doomsday the root folder of a PK3 is considered to be relative to the Doomsday root folder. T... create a PK3 in WinZip you must gather your DEDs, maps and such and make the corresponding folders for
- 2.2 @version
- e works for many years, and slowly it has gained wider integration in the engine internals. The Manual... These packages should be easier to use across a wider array of Linux distributions compared to the ol... ad gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower te