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episode_syntax @ded
42 Hits, Last modified: 8 years ago
} } # Other Map definitions for the hub... } Map { ID = ""; Wa... kings expansion).</note> Group of one or more [[#Map|maps]] which should be treated as a "hub". An episode may consist of any number of hubs co... does not matter. When play transitions from one map to another and the destination map is in the same hub as the current map; the game plugin may elect to ... inventories of all players unless the destination map is in the same hub. In which case the items the players have collect
episode @ded
41 Hits, Last modified: 8 years ago
roups together one or more maps (possibly using [[hub]]s) and describes the connections between those m... . In other words, which exit leads to which other map in the same episode. **Hub.** A [[hub]] is a group of maps where the player may travel several times between the various maps in
model @assets
19 Hits, Last modified: 5 years ago
tely necessary — remember that each object in the map will be processed separately. This value can also... y is interpreted as the path of the diffuse color map. The model asset definition can override these, t... { material { @0 { diffuseMap = "Ettin_Diffuse_1024.tga" normalMap = "Ettin_Normal_1024.tga" specularMap = "
1.9.0-beta6.8 @version
19 Hits, Last modified: 8 years ago
070&group_id=74815&atid=542099 * "Warping from map with hub exit to another hub plays anim". http://sourceforge.net/tracker/?func... 82&group_id=74815&atid=542099 * [[cvar]] [[msg-hub-override]] not functional. * Buffer underflow ... ia the HUD options menu. * When starting a new map there is no longer a momentary wait where the gam... to [[hud-title-author-noiwad]] and now hides the map author if defined as "id Software" and the map or
doomsday @guide:2.0:man
17 Hits, Last modified: 8 years ago
''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
readme_windows @guide:2.0
17 Hits, Last modified: 8 years ago
ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
readme_macos @guide:2.0
17 Hits, Last modified: 8 years ago
ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
readme_windows @guide:2.3
16 Hits, Last modified: 6 years ago
ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
readme_macos @guide:2.1
16 Hits, Last modified: 7 years ago
ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
readme_windows @guide:2.2
16 Hits, Last modified: 6 years ago
ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
readme_macos @guide:2.3
16 Hits, Last modified: 6 years ago
ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
doomsday @guide:2.3:man
16 Hits, Last modified: 6 years ago
''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
doomsday @guide:2.1:man
16 Hits, Last modified: 7 years ago
''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
readme_macos @guide:2.2
16 Hits, Last modified: 6 years ago
ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... D files based on their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/... s.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></html> ==== ... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
doomsday @guide:2.2:man
16 Hits, Last modified: 6 years ago
''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
readme_windows @guide:2.1
16 Hits, Last modified: 7 years ago
detailed_list_of_changes_in_doomsday_version_1.15 @version
15 Hits, Last modified: 8 years ago
1.9.0-beta7 @version
11 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.13 @version
10 Hits, Last modified: 8 years ago
running_a_server @multiplayer
9 Hits, Last modified: 7 years ago
md2tool @modding
5 Hits, Last modified: 13 years ago
infine_script_reference @ded
4 Hits, Last modified: 8 years ago
devel
3 Hits, Last modified: 5 years ago
2.0.3 @version
3 Hits, Last modified: 7 years ago
1.14.2 @version
3 Hits, Last modified: 8 years ago
developer_guidelines @devel
3 Hits, Last modified: 8 years ago
1.14.4 @version
2 Hits, Last modified: 8 years ago
1.12.1 @version
2 Hits, Last modified: 8 years ago
compiling_and_running_1.15_or_earlier_qmake @devel
2 Hits, Last modified: 8 years ago
2.2 @version
2 Hits, Last modified: 6 years ago

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