Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- into the //Patches// directory. Doom uses color-mapping to change specific colors in some sprites, e.g., the players, so that the s... copies of it in memory. Doomsday will not change colors on the fly in external resources. However, color-mapped versions of sprite frames can each have their ... l resources. To indicate that a resource is color-mapped, its name is formed like this: //(patchName... suffix makes the image color keyed (i.e. special colors indicate transparent pixels). ===== Raw screen
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- OM before an InFine script at map start. * Automap: Bug "Automap - secret line flag and door glows." * Automap: Polyobj lines are invisible... nt. * Cannot alter menu option "Use custom automap colors." * F11 does not toggle fullscreen if no game ... ion messages should not be hidden. * Hexen|Automap: Attempted out-of-range [[:playpal]] lookup with ... d game mode "hexen-v10" that has only four player colors and does not load intermission texts from the IWA
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- emace spawning/repositioning. * Hexen: Missing map cluster ending intermissions (e.g., after Seven P... * Player's weapon disappears after completing a map and beginning another. * Kill, item, and secre... -op) intermission: the server was not sending the map's total kill, item and secret counts, which meant... e client. * Heretic|Hexen: Status bar life gem colors did not match the actual player colors. * Here