Fulltext results:
- automatic_file_mapping_in_pk3
- atches/ * sfx/ (1.9.7+) * textures/ ===== Manual "Auto" directory mapping ===== It is also possible to request the mapping of entire directories manually by adding a special prefix character to the nam
- overview_of_resources_doomsday_1.x
- gle files, it is also possible to request mapping manually by adding a special prefix character to the nam... ism (but it can be inside of a PK3 that is loaded manually). By default the contents of a lump assembly
- gl2_model_renderer
- y control. * Rendering passes can be specified manually, per-mesh with GL state parameters. * Doomsd