Fulltext results:
- 1.9.0-beta6
- generated once and used for the viewports of all local players. * Redesigned [[lumobj]] management (dynamic ... generated once and used for the viewports of all local players. * Lighting of all world surfaces and objects... play redundant. === Chat === * Chat between local players (including chat macros) is now supported (client... completely isolate from the games. * Multiple local players. * Added [[viewgrid]]:[[ccmd]] configure th
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * [367] regression: blank screen on client * player thing angle not updating in automap * [367] re... rous zips] * Hexen: Bishop missiles need to be locally spawned (NetSv/Cl) * Hexen: skies do not scr... er * bump minor game plugin versions * multiplayer: test with model resource packs loaded on client ... disable bindings for MP chat if there is only one player in game * aspect correct view window geometry
- 1.9.7
- provided as a separate .deb package. * **Multiplayer.** This is the first release in the 1.9 series where multiplayer is fully functional (with some [[#Multiplayer|caveats]]). The Deng Team will be running public multiplayer games for Doom, Heretic and Hexen for testing pur
- detailed_list_of_changes_in_doomsday_version_1.13
- hadow behind the status text. * Use the system locale date format for application version/release info... Support for using Oculus Rift's head tracking for player turning and looking. * Added a virtual input d... and ''head-pitch'' device inputs. * Added new player control "lookpitch". It sets the look pitch angle... iding any mouse or keyboard input. * Added new player control "yawbody". It applies an offset to the pl
- detailed_list_of_changes_in_doomsday_version_1.14
- letely overhauled with new dialogs. * The multiplayer UI automatically displays local servers and asks the master server for public gam... mes now utilize an internal savegame for tracking player progress. * Recover from a failed savegame loa
- 1.15.2
- 5.2,build1673~@# ===== Fixes ===== * **Multiplayer:** Spurious remote player movements when local player is moved #@Issue_HTML~2099~@# ===== See also ===== * Roadmap: [[http://tracker.dengine.net
- detailed_list_of_changes_in_doomsday_version_1.9.10
- rties invalid after an engine reset. ===== Multiplayer ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client ID... :doomsday.out]] is by default placed to **AppData\Local\Deng Team\Doomsday Engine**. * Windows: deng2