Fulltext results:
- player_controls
- mds are no longer used. * Support for multiple local players. * Flexible (engine-side) configuration of in... the exactly correct latency-free position of the local players. The server will respect this information and ap... their own (the goal is to try to make the remote players move similarly as local ones; smoothly and without sudden warping). * ... ropriately when exiting/launching. ==== Goal 1: Player controllable locally ==== * Define control defaults for multipl
- console_player
- reserved for communicating with the server | | 1| player "foo" in game| [[local player]] 1| remote player "foo" | | 2| player "bar" in game| remote player "bar"| [[local player]] 1 (yes, #1 as on "foo") |