Fulltext results:
- player_controls
- ====== Player controls ====== This article describes the system of how input events are used for control... sday is using. ===== Motivation ===== Why are player controls being reworked? * Engine-side control... model where there is no separation between single-player and multiplayer, and ticcmds are no longer used. * Support for multiple local players. * Flexible (engine-side) configuratio
- console_player
- reserved for communicating with the server | | 1| player "foo" in game| [[local player]] 1| remote player "foo" | | 2| player "bar" in game| remote player "bar"| [[local player]] 1 (yes, #1 as on "foo") |