Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- letely overhauled with new dialogs. * The multiplayer UI automatically displays local servers and asks the master server for public gam... mes now utilize an internal savegame for tracking player progress. * Recover from a failed savegame loa
- 1.9.0-beta6
- blems|known issues]]. The biggest is perhaps multiplayer games, which are not working in this release. The... bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stac... ccount. ===== Known problems ===== ==== Multiplayer games ==== Networked games are **NOT working** ... etween different world surfaces and objects. * Player's in-void status was not reset on map load. This
- detailed_list_of_changes_in_doomsday_version_1.9.10
- rties invalid after an engine reset. ===== Multiplayer ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client ID... :doomsday.out]] is by default placed to **AppData\Local\Deng Team\Doomsday Engine**. * Windows: deng2
- 1.15.2
- 5.2,build1673~@# ===== Fixes ===== * **Multiplayer:** Spurious remote player movements when local player is moved #@Issue_HTML~2099~@# ===== See also ===== * Roadmap: [[http://tracker.dengine.net