Fulltext results:
- 2.2
- for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compat
- 1.8.5
- 8.5~@# ===== Fixes ===== * fixed: [[dynamic_light]] clipping in the case where lights are in the same [[subsector]] with a [[polyobj]] ==== Win32 ==== ... to Doomsday [[base_path]] (e.g. Shiny map = "Data/LightMaps/Shine") ==== Win32 ==== * crashes are ha... ing_mode]] (bm_* flag) * bm_* flags in [[flags.ded]] ([[blending_mode]]s) * ccmds [[conopen]], [[
- 1.9.0-beta1...4
- most important new feature in the engine is a new lighting model called bias lighting. It is a combination of manually-placed light sources and smoothed sector lights. Once finished, it is intended to be the new default lighting model f
- 1.9.0-beta5
- hich prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracke... nc=detail&aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed serv... ) * Segmentation violation: in Doomsday (Decor lights on surfaces with HOM fixes), while playing jDoom... e glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====
- 1.9.0-beta6
- node builder. ==== Renderer ==== * Numerous lighting inconsistencies between different world surfac... ermining the position of automatically calculated lights and halos on sprites was broken. This resulted in halos which suggested the light origin was always in the top left quarter of the ... er a texture replacement was in use. * Dynamic lights for palette-translated sprites were coloured acc
- 1.9.0-beta6.1
- heir origin was not visible. * Fixed: "Dynamic lights bleeding through solid walls" (http://sourceforg... 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... ther side. This also fixes the problem of dynamic lights spreading under similar circumstances. * Opti
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... ure interface for model skins, model shiny skins, lightmaps and custom flare textures. * Optimize: Ado
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... /flats not found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ire: rising lava floor in the starting room). The light origin Z coordinate and the plane height were not... masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependa... derer: lumobj => BSP leaf contact spreading. * Light source from the Rocket Launcher missile at the wr... * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Logging of missing materials
- detailed_list_of_changes_in_doomsday_version_1.9.10
- replacement. * Fatal error attempting to enter lighting debug mode ({{:var|rend-tex}} 2). ===== Plat... ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client I
- detailed_list_of_changes_in_doomsday_version_1.11
- rld axes transposed for the "hand" in the [[:bias_lighting]] editor. ===== Gameplay ===== * {{ fi... ]] is no longer concerned with rendering and uses lightweight variants of all core map data elements. *... e and candidate builds. * There is now an area dedicated for notifications. The first (and so far on... concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is now prepared JIT if enabled while a map
- detailed_list_of_changes_in_doomsday_version_1.10
- after Seven Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]... se cursor drawn when mouse not trapped. * Bias Lighting: Inconsistent light source color => wall surface attribution. * Map: Fatal error with {{:var|rend-... in [[:in_fine]] scripts. * Hexen: Added values.ded, with [[:values]] defined for the amount of mana
- 1.9.0-beta_x
- * [[definition_parser_with_extensions]]: a.k.a, DED Reader 2.0. * [[scripted_ui]] * [[drop_snow... tem]]: controlling multiplayer games. * [[bias_lighting]]: finalized when the [[new_world_rendering]]