Fulltext results:
- 2.2
- for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compat
- 1.8.5
- 8.5~@# ===== Fixes ===== * fixed: [[dynamic_light]] clipping in the case where lights are in the sa... ing_mode]] (bm_* flag) * bm_* flags in [[flags.ded]] ([[blending_mode]]s) * ccmds [[conopen]], [[
- 1.9.0-beta1...4
- lighting. It is a combination of manually-placed light sources and smoothed sector lights. Once finished... line-of-sight tests and leaking of smooth sector light. To an extent these issues are insignificant, but... in situations (lots of moving planes, many sector light changes). The LOS test hasn't been touched yet. ... blems with rendering shiny surfaces). * fixed: light & halo not centered to sprite correctly ([[batman
- 1.9.0-beta5
- e glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... f frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6... set) will NOT receive an automatically calculated light and halo. This does not affect manually defined, [[light]] definitions. ==== Misc ==== * [[loadhelp]
- 1.9.0-beta6
- roken. This resulted in halos which suggested the light origin was always in the top left quarter of the ... units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-b
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati... d line. * [[:cvar]]s [[:con-alpha]] and [[:con-light]] are now defined as floating-point. * Use the
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ire: rising lava floor in the starting room). The light origin Z coordinate and the plane height were not... derer: lumobj => BSP leaf contact spreading. * Light source from the Rocket Launcher missile at the wr... * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Logging of missing materials... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions def
- detailed_list_of_changes_in_doomsday_version_1.10
- after Seven Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]... use not trapped. * Bias Lighting: Inconsistent light source color => wall surface attribution. * Ma... in [[:in_fine]] scripts. * Hexen: Added values.ded, with [[:values]] defined for the amount of mana ... ill continue). * Stage animation mechanism for light decorations that works independently from layer s