Fulltext results:
- 2.2
- for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compat... fixed, and a couple of minor new features were added (#@Issue_HTML~2353~@#). * Other minor fixes and
- detailed_list_of_changes_in_doomsday_version_1.14
- utton contents in the Game Selection menus is avoided as the layout of the menu is altered if the butto... native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console... == * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynami... UI; images shared by multiple widgets are not loaded more than once. * Old Doomsday GUI widgets wer
- 1.8.5
- 8.5~@# ===== Fixes ===== * fixed: [[dynamic_light]] clipping in the case where lights are in the sa... ing_mode]] (bm_* flag) * bm_* flags in [[flags.ded]] ([[blending_mode]]s) * ccmds [[conopen]], [[
- 1.9.0-beta1...4
- lighting. It is a combination of manually-placed light sources and smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... line-of-sight tests and leaking of smooth sector light. To an extent these issues are insignificant, but... in situations (lots of moving planes, many sector light changes). The LOS test hasn't been touched yet. ... blems with rendering shiny surfaces). * fixed: light & halo not centered to sprite correctly ([[batman
- 1.9.0-beta5
- e glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.... cts in detecting which files have been already loaded (using MD5 hashes). * Removed a fixed limit of files that can be loaded. * Removed a fixed 64 file limit in WAD initia
- 1.9.0-beta5.1
- d by indexing past the end of a subsector plane's light links array when dynamic lights were disabled. ... o ==== * The Mus and Ext interfaces can be loaded seperately out of a ds plugin. * As a fallback
- 1.9.0-beta6
- [[bm_inv]]:[[blendmode]] Inverse blending. * Added multiplicative blending mode for "torch light" (brightens surfaces as the viewplayer approaches them). * Added short, two render frame delay to changes to the "torch light". This avoids the flickering and potential y-shea... [[ccmd]] Configure the [[viewgrid]] setup. * Added [[rend-light-attenuation]]:[[cvar]] Maximum light attenuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of s
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible wh... d=74815&atid=542099). * Inventory items not loaded from saved games (http://sourceforge.net/tracker/... time, if the search-by-map-name returns empty handed. Thanks yagisan. ===== Changes ===== ==== Eng
- 1.9.0-beta6.9
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo rec... p_id=74815&atid=542099 * "Barracks.wad dynamic light anomaly". http://sourceforge.net/tracker/?func=de... ng segs in a visible subsector drawn even if occluded according to the clipper. This manifested the sym... is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil
- detailed_list_of_changes_in_doomsday_version_1.9.7
- s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ire: rising lava floor in the starting room). The light origin Z coordinate and the plane height were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: Failed to locate m... derer: lumobj => BSP leaf contact spreading. * Light source from the Rocket Launcher missile at the wr... * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Logging of missing materials
- 1.11
- ke changes also in the user-facing parts. The highlight of this release is the introduction of a complete... t notation") for [[doomsday_script]], basis for [[ded_2.0|definitions in the future]]. Used for definin... [[scripted_ui]]: introduced new UI framework, added set of basic widgets * [[ringzero_gui]]: start
- detailed_list_of_changes_in_doomsday_version_1.13
- newer update is available. * Setting dialog added for stereoscopic rendering and Oculus Rift settin... d tracking for player turning and looking. * Added a virtual input device for head tracking. Control... ad-yaw'' and ''head-pitch'' device inputs. * Added new player control "lookpitch". It sets the look ... e, overriding any mouse or keyboard input. * Added new player control "yawbody". It applies an offse
- detailed_list_of_changes_in_doomsday_version_1.11
- concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is now prepared JIT if enabled while a map is loaded. It is no longer necessary to restart the map/wai... dural script). When such a file is read, the embedded scripts are automatically run. This allows values... at geometry is not presently intersected). * Added property DMU_ARCHIVE_INDEX -- the position of the... EDEFS data lump. ===== Scripting ===== * Added [[:app_module]], [[:input_module]], and [[:gui_mo
- detailed_list_of_changes_in_doomsday_version_1.10
- after Seven Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]... use not trapped. * Bias Lighting: Inconsistent light source color => wall surface attribution. * Ma... rce URIs]] in [[:in_fine]] scripts. * Hexen: Added values.ded, with [[:values]] defined for the amount of mana to be given to players when they respawn i