Fulltext results:
- 2.2
- for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compat... fixed, and a couple of minor new features were added (#@Issue_HTML~2353~@#). * Other minor fixes and
- 2.1.1
- enderer such as white flashes with additively blended dynamic lights, and black walls appearing in the sky. A few bug
- 1.10
- mber for the first time in many years. ==== Highlights ==== * New tool added: [[multiplayer:Shell]]. * The server is now a separate, independent exe... * [[refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsda... ented for the [[shell]] and client * [[gui_for_dedicated_server]]: the [[shell]] is now part of the
- 1.12
- ] has been removed with new functionality being added to the [[guide:task bar]]. ==== Highlights ==== {{ file:map_hack_selfreferencing.png?350x0}} **id Te... possible, while "Amplified" exaggerates effects slightly for a more striking, unrealistic appearance. {
- 2.0
- ease_HTML~2017-04-01,2.0,build2281~@# ===== Highlights ===== {{ file:home_screen_v2.jpg?320}} **Home S... nce. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#hom... utomatically ensure that the correct files are loaded at any given time. One is also able to browse all
- detailed_list_of_changes_in_doomsday_version_1.14
- utton contents in the Game Selection menus is avoided as the layout of the menu is altered if the butto... native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console... == * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (partic
- 1.8.5
- 8.5~@# ===== Fixes ===== * fixed: [[dynamic_light]] clipping in the case where lights are in the same [[subsector]] with a [[polyobj]] ==== Win32 ==== ... to Doomsday [[base_path]] (e.g. Shiny map = "Data/LightMaps/Shine") ==== Win32 ==== * crashes are ha... ing_mode]] (bm_* flag) * bm_* flags in [[flags.ded]] ([[blending_mode]]s) * ccmds [[conopen]], [[
- 1.9.0-beta1...4
- lighting. It is a combination of manually-placed light sources and smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' ... only the first beta release. Many features (bias lighting in particular) are still clearly unfinished. Y
- 1.9.0-beta5
- exture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ==== * Added [[-glfinish]]: makes an extra call to <code>glFinish()</code> before swapping GL buffers. Intended to be a workaround for ATI driver problems. http:
- 1.9.0-beta5.1
- d by indexing past the end of a subsector plane's light links array when dynamic lights were disabled. ==== Audio ==== * The Mus and Ext interfaces can be loaded seperately out of a ds plugin. * As a fallback
- 1.9.0-beta6
- r any object to be used as a decoration. * Added lightlevel range limits to [[decoration]] definitions. ... [[bm_inv]]:[[blendmode]] Inverse blending. * Added multiplicative blending mode for "torch light" (brightens surfaces as the viewplayer approaches them). * Added short, two render frame delay to changes to the "torch light". This avoids the flickering and potential y-shea... [[ccmd]] Configure the [[viewgrid]] setup. * Added [[rend-light-attenuation]]:[[cvar]] Maximum light attenuation distance (default is 1024). * Adde
- 1.9.0-beta6.1
- heir origin was not visible. * Fixed: "Dynamic lights bleeding through solid walls" (http://sourceforg... 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... =542099). * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]'s automati
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible when they should not be. * Subtle render list/ GL st... d=74815&atid=542099). * Inventory items not loaded from saved games (http://sourceforge.net/tracker/
- 1.9.0-beta6.8
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... tions) are no longer case sensitive. * Revised lighting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. * D... === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always rende
- 1.9.0-beta6.9
- is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceiling are drawn slightly darker than they should be (with [[fakeradio]] ... 0= Disabled. * Smoothing of per-linedef angle lightlevel deltas. Approximated rounded surfaces are lit more realistically when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less n