Fulltext results:
- 1.9.0-beta7 @version
- omponents. It begins a transitional phase where [[libdeng]] and [[libdeng2]] live side by side, each providing certain functionalities. Over time in subsequent releases, subsystems will be migrated to [[libdeng2]] and revised accordingly, ultimately converting [[libdeng]] into a C wrapper API for [[libdeng2]]. The key
- libdeng2_code_guidelines @devel
- g conventions and practices used in Doomsday 2.0 (libdeng2 library). * more modular: core, legacy, data... nner should be updated to match the new format in libdeng1 (with @file, @authors, <small> GPL text) * li... basic number types should use the d* typedefs in libdeng2.h * the data module is important to know by h... are: exceptions cannot be allowed to reach to the libdeng1 one (kills the app immediately); they must be ca
- 1.9.0-beta_x @version
- e. Over time, subsystems will be migrated from [[libdeng]] to [[libdeng2]] and revised accordingly, ultimately converting [[libdeng]] into a C wrapper API for [[libdeng2]]. [[libdeng]] will continue to be used by the game logic, because c
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- ted maps outside the default progression. ===== libdeng2 ===== * App init error (with, {{:arg|logleve... ed common, generic-purpose code from engine to [[:libdeng1]]/[[:libdeng2]]. * Launcher: removed "j" prefixed game plugin names to "lib" (or none). * Launcher:... ers, now using the main Doomsday version. ===== libdeng2 ===== * Imported script engine from Hawthor
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- ng API removed, replaced with ''App_Log()'' in [[:libdeng1]]. New log printing function supports [[:log_esc... braries are provided under the LGPL 3 license ([[:libdeng2]], [[:libshell]], [[:libgui]], [[:libappfw]]). * ''Garbage'' was moved from [[:libdeng1]] to [[:libdeng2]]. * Doomsday 2 UI framework was split from the client and placed to its own [[:libap
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- t build due to a compiler misconfiguration (in [[:libdeng2]]). * Updater: Printing last checked time whe... e to be reset to "factory defaults" (as far as [[:libdeng2]] is concerned). * Added option {{:arg|reconf... transitioning Doomsday's core subsystems onto [[:libdeng2]]. This work is now complete, with [[:libdeng2]] handling the event loop, window management, event proces
- libcore @devel
- t is **deng_core.dll**. * On Mac OS X, it is **libdeng_core.dylib**. * On Linux, it is **libdeng_core.so**.)) It is based on [[hawthorn]]. ====== Doomsday 2... I library (libgui) ===== [[libgui]] builds on [[libdeng2]] and adds functionality integral to GUI applica
- 1.9.10 @version
- ator, Point, Rect, Size, StringArray and timer to libdeng1, PathTree and json moved to libdeng2 * [[internal_file_system]]: refactoring FS1 and dependent code towards the libdeng2 FS in preparation of an eventual merge/replaceme
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- nd line arguments (they are now processed with [[:libdeng2]]). * Crash after unloading a plugin (related to [[:libdeng2]] log entries). * Correctly handle error situ
- 1.11.2 @version
- ion command line options (e.g., ''-window'') * libdeng2: Performance improvements * libcommon: Misint
- detailed_list_of_changes_in_doomsday_version_1_9.11 @version
- ===== Audio ===== ===== Games ===== ===== libdeng2 ===== ====== Work in progress ====== * [[
- development
- eng Team]]. * [[roadmap]] * Releases * [[libdeng2|Doomsday 2.0]] * [[developer_guidelines]] =
- 1.11 @version
- is now being applied in the user interface, and [[libdeng2]] based resources are starting to be utilized mo
- 1.10.4 @version
- 28,1.10.4,build939~@# ===== Fixes ===== * **libdeng2**: Use the correct build number (instead of toda
- file_system @devel
- lders. ''de::FS'' plays a very central role in [[libdeng2]]. It is not simply a mapping of the native file