Fulltext results:
- 1.10 @version
- d math utils (m_misc) and Win32-style findfile to libdeng1 * [[autodiscover_servers_on_lan]]: implemente
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- ng API removed, replaced with ''App_Log()'' in [[:libdeng1]]. New log printing function supports [[:log_esc... braries are provided under the LGPL 3 license ([[:libdeng2]], [[:libshell]], [[:libgui]], [[:libappfw]]). * ''Garbage'' was moved from [[:libdeng1]] to [[:libdeng2]]. * Doomsday 2 UI framework was split from the client and placed to its own [[:libap
- 1.9.9 @version
- library]]: started work on the proposal by adding libdeng1, relocating Smoother, Str, StringPool, Writer, R
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- nd line arguments (they are now processed with [[:libdeng2]]). * Crash after unloading a plugin (related to [[:libdeng2]] log entries). * Correctly handle error situ
- 1.9.10 @version
- ator, Point, Rect, Size, StringArray and timer to libdeng1, PathTree and json moved to libdeng2 * [[internal_file_system]]: refactoring FS1 and dependent code towards the libdeng2 FS in preparation of an eventual merge/replaceme
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- ted maps outside the default progression. ===== libdeng2 ===== * App init error (with, {{:arg|logleve... ed common, generic-purpose code from engine to [[:libdeng1]]/[[:libdeng2]]. * Launcher: removed "j" prefixed game plugin names to "lib" (or none). * Launcher:... ers, now using the main Doomsday version. ===== libdeng2 ===== * Imported script engine from Hawthor
- 1.10.4 @version
- 28,1.10.4,build939~@# ===== Fixes ===== * **libdeng2**: Use the correct build number (instead of toda
- 1.11 @version
- is now being applied in the user interface, and [[libdeng2]] based resources are starting to be utilized mo
- 1.11.2 @version
- ion command line options (e.g., ''-window'') * libdeng2: Performance improvements * libcommon: Misint
- file_system @devel
- lders. ''de::FS'' plays a very central role in [[libdeng2]]. It is not simply a mapping of the native file
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- t build due to a compiler misconfiguration (in [[:libdeng2]]). * Updater: Printing last checked time whe... e to be reset to "factory defaults" (as far as [[:libdeng2]] is concerned). * Added option {{:arg|reconf... transitioning Doomsday's core subsystems onto [[:libdeng2]]. This work is now complete, with [[:libdeng2]] handling the event loop, window management, event proces
- detailed_list_of_changes_in_doomsday_version_1_9.11 @version
- ===== Audio ===== ===== Games ===== ===== libdeng2 ===== ====== Work in progress ====== * [[
- 1.9.0-beta7 @version
- omponents. It begins a transitional phase where [[libdeng]] and [[libdeng2]] live side by side, each providing certain functionalities. Over time in subsequent releases, subsystems will be migrated to [[libdeng2]] and revised accordingly, ultimately converting [[libdeng]] into a C wrapper API for [[libdeng2]]. The key
- 1.9.0-beta_x @version
- e. Over time, subsystems will be migrated from [[libdeng]] to [[libdeng2]] and revised accordingly, ultimately converting [[libdeng]] into a C wrapper API for [[libdeng2]]. [[libdeng]] will continue to be used by the game logic, because c
- development
- eng Team]]. * [[roadmap]] * Releases * [[libdeng2|Doomsday 2.0]] * [[developer_guidelines]] =