Fulltext results:
- use_hires_textures_in_your_map
- ine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]}} ====== Preface ====== Thi... ires texture replacements to be. **Notes:** //In jDoom's case this location would be //**///data/jdoom/textures//**//.// Another important thing to realize is... gth) entry to build (the fake) textures with that JDOOM will replace with PNG files later. Just note that
- load_resources_from_command_line
- oad the [[http://prdownloads.sourceforge.net/deng/jdoom-resource-pack-1.01.zip?download|jDoom Resource Pack (jDRP)]] from the deng project page. - Place the... **jDRP.pk3** file in **/usr/local/share/deng/Data/jDoom/** - Place the **jDRP.ded** file in **/usr/local/share/deng/Defs/jDoom/** - Use the [[-file]] option to load the PK3.
- create_a_new_monster
- ely based on the Barrel definition found in /Defs/jDoom/Objects.ded. We will be creating new State defini... n the wad you want to edit (remembering to select jDoom from the Game selection box). The problem we now
- customize_lens_flares
- oexec.cfg should be in your runtime directory Run\jDoom\). The default lens flares are activated with the... nd flareconfig 0 tex -1. Add these lines in Defs\jDoom\User.ded if you want to make the health bonuses a
- start_doomsday_from_steam
- 752/dday10.png -Step1E: if you have lets say the JDoom Resource pack that you want to load you can use t... ap **//"F:\DDayaddons\Doom\PK3" "F:\Doomsday\Data\jDoom\Auto"//** note that if you wanted to do multiples
- use_deds_in_doom_builder
- diting for). * From here you need to select **jDoom** * Click **OK**. ====== STEP 2: Creating t... click on **Scripts**. This menu contains all the jDoom specific lumps that can be edited in Doom Builder
- create_a_light_thing
- * the wad you want to edit (remembering to select jDoom from the *Game* selection box). The problem we n
- use_custom_sound_effects
- le **dsrlaunc.wav** would be placed in the **Data/jDoom/Sfx/** directory. Another way to specify an [[ex