Fulltext results:
- readme_macos @guide:2.0
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_windows @guide:2.0
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_macos @guide:2.1
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_windows @guide:2.1
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_macos @guide:2.2
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_windows @guide:2.2
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_macos @guide:2.3
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- readme_windows @guide:2.3
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- doomsday @guide:2.0:man
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- doomsday @guide:2.1:man
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- doomsday @guide:2.2:man
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- doomsday @guide:2.3:man
- it the bindings in the game's "Options" menu. **Mouse input settings.** The "Sync Axis Sensitivities" option will ensure that mouse sensitivity is the same in both the horizontal and vertical directions. **Minimizing mouse latency.** The default input settings try to replicate the feel of the origina... The 35 Hz limiter can be disabled in the advanced input settings (click the Gauge button). This will minimize mouse input latency as much as possible. You may additi
- bindings_1.8.6_and_1.9_betas
- me scheme is used whether you are using keyboard, mouse, joystick or any other (or combination) of input devices. {{note|Some input devices have addition... s which can be used to configure them in-game (eg sensitivity with mouse/joystick and joystick dead-zone).}} ====== Events ====== Events are really "device input events" which Doomsday can respond to. Examples would be a key down event on a keyboard, a mouse wheel scroll event, a joystick trigger down event