Fulltext results:
- 1.9.0-beta6
- ent dimensions and/or offsets. === XG === * Use sound played when the player crosses a linedef whose ty... tail&atid=542099&aid=2001999&group_id=74815). The Use sound is no longer played in this instance. * Segmen... effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound effects volume control was lower than maximum. ===== Ch... (client-side). === UI === * Changed [[menu-effects]]: [[cvar]] No longer controls whether the menu fog effect is enabled. Use [[menu-fog]] instead. * Changed [[menu-fog]]:
- 1.9.0-beta6.9
- aw detail textures. * Crash when attempting to use the -warp command line option. * Crash when at... group_id=74815&atid=542099 * Upon changing the custom resolution height in the control panel, the label... d changed to 16bit. * Crash when attempting to use the [[ccmd]] [[add]] without all required argumen... &atid=542099 * Menu type-in glitter and shadow effects not centered vertically on each character. * M
- 1.9.7
- FMOD Ex.** By default, the engine will once again use the high-quality [[http://fmod.org|FMOD Ex]] audio library for 2D/3D sound effects, reverb, and music playback. If you're using Ubuntu the FMOD plugin is provided as a separate .deb... r to all kinds of resources and game data. * [[use_fmod_ex]]: solves our audio problems. ===== Upg... ename>/bindings.cfg** If you wish to continue to use configs created by an earlier version of Doomsday
- 2.3
- /TNT: Evilution// and //The Plutonia Experiment// use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported (or fixed) in Doomsday. Example... ng is supported via DeHackEd. In Heretic, ambient sound sequences can be redefined and new ones can be ad... enderer.** Player HUD weapon models may specify a custom FOV value for rendering so that model authors hav
- detailed_list_of_changes_in_doomsday_version_1.15
- ng the maps. Previously the only way to specify a custom map progression was to use [[:end_level_xg_class]] in the map. * Recogniz