Fulltext results:
- readme_windows @guide:2.3
- . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options are dep... Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try
- readme_windows @guide:2.2
- . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options are dep... Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try
- doomsday @guide:2.3:man
- . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options are dep... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and Dir
- doomsday @guide:2.2:man
- . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options are dep... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and Dir
- readme_macos @guide:2.3
- . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options are dep... Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try
- readme_macos @guide:2.2
- . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options are dep... Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try
- readme_windows @guide:2.1
- . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options are dep... Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try
- readme_macos @guide:2.1
- . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options are dep... Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do not try
- doomsday @guide:2.1:man
- . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options are dep... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and Dir
- 1.9.0-beta6 @version
- Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps built by Oblig... ent dimensions and/or offsets. === XG === * Use sound played when the player crosses a linedef whose ty... tail&atid=542099&aid=2001999&group_id=74815). The Use sound is no longer played in this instance. * Segmen... effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound effects volume control was lower than maximum. ===== Ch
- readme_windows @guide:2.0
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bi... Set the audio backend for CD playback, music, and sound effects. The following audio backends are available: *
- doomsday @guide:2.0:man
- Set the audio backend for CD playback, music, and sound effects. The following audio backends are available: *... ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback
- readme_macos @guide:2.0
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects *... rnal [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD audio tracks) * Supports the open so... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback ... Set the audio backend for CD playback, music, and sound effects. The following audio backends are available: *
- overview_of_resources_doomsday_1.x @modding
- es, menu graphics and fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechani... namic lights | | Music| Background music | | Sfx| Sound effects | Another example: sound effects for Doom II would be placed in the directory //data/doom2/sfx///. The reso... quality is not as high and it does not support 3D sound effects. Like other external resources, placing a music
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- ls under some circumstances. * Post-processing effects cause other consoles to go black/white, when the [[:spl... ng the maps. Previously the only way to specify a custom map progression was to use [[:end_level_xg_class]] in the map. * Recogniz... are rebuilt when the engine is reset. This allows customized episodes loaded at runtime to be reflected in... _model_renderer|alternative model renderer]] that uses the new GL classes from [[:libgui]]. Works indep