Fulltext results:
- readme_macos
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save f
- readme_windows
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save f
- doomsday @guide:2.1:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle