Fulltext results:
- syntax @wiki
- pressing "Edit this page". If you want to try something, just use the [[playground:playground|playground]... nd <sup>superscript</sup>, too. You can mark something as <del>deleted</del> as well. You can mark something as <del>deleted</del> as well. **Paragraphs** ar... ki does not use [[wp>CamelCase]] to automatically create links by default, but this behavior can be enable
- map_object_reference @xg
- [[xg]] system, in fact, just about every time you create a new [[line_type|line]] or [[sector_type]] you w... either itself, a [[sector]], another line or something else, a reference is needed. For example a switch... e to interact. ==== Line → lightlevel ==== //Light level references// or //lightrefs// are used when [[xg_line]]s need to refer to the [[light_level]]s of [[sector]]s. When using lightrefs a s
- addon_box @fs
- the author of your favorite map) * Keeps everything nice and clean ===== Anatomy ===== The high-l... **Contents/** subfolder. This is intended to highlight the fact that the box itself contains no data: it... e which describes this collection of add-ons. Something like: name: Amaze-DOOM component: game-jdo... OM TC Look, just play it, damn it!" ) Now create a folder and give it a name of your choosing with
- pk3 @fs
- m like WinZip. ====== Creating PK3s ====== To create a PK3 in WinZip you must gather your DEDs, maps a... you need to do is put it all in a PK3: * Highlight your folder "Defs" that you have made (which can ... will require you to pay if you wish to use it to create .zip files. There is a free alternative called [[http://www.7-zip.org/|7zip]]. The only thing is you'll have to choose the option make it save
- 2.2 @version
- that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run when a ... touched. The latter could be used for instance to create customized power-up or story items. **Heretic mo... ay update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compatibility improvements to better support [[http
- overview_of_resources_doomsday_1.x @modding
- myfiles.wad /data/jdoom/textures/'' This would create a WAD file that contains all the files from the c... ed with transparent pixels. Examples: * To create a high-resolution texture for the wall texture ST... resources in the //Patches// directory. ===== Light maps ===== Light maps are monochrome images that can be used with dynamic lights. The dimensions of a
- readme_macos @guide:2.2
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will need to manually
- doomsday @guide:2.2:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine
- readme_windows @guide:2.2
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will need to manually
- readme_macos @guide:2.3
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will need to manually
- doomsday @guide:2.3:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine
- readme_windows @guide:2.3
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save folder for the custom game, but you will need to manually
- doomsday @guide:2.1:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle
- readme_windows @guide:2.1
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save f
- readme_macos @guide:2.1
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... ld objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particle... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... e folder with the built-in game. You can use the "Create New Save Folder" menu item to create a new save f