Fulltext results:
- syntax @wiki
- pressing "Edit this page". If you want to try something, just use the [[playground:playground|playground]... nd <sup>superscript</sup>, too. You can mark something as <del>deleted</del> as well. You can mark something as <del>deleted</del> as well. **Paragraphs** are created from blank lines. If you want to **force a newli
- map_object_reference @xg
- [[data component]]. ^ Name^ Summary | | [[.refs:lightref_none|none]]| Refers to nothing. Has a special meaning depending on the context. | | [[.refs:lightref_my|my]]| The referring line's front sector's light level. | | [[.refs:lightref_back|back]]| The referring line's back sector's light level. | | [[.refs:lig
- addon_box @fs
- single folder. The **.box** format was initially created for the Snowberry launcher app. Recent versions ... the author of your favorite map) * Keeps everything nice and clean ===== Anatomy ===== The high-l... **Contents/** subfolder. This is intended to highlight the fact that the box itself contains no data: it... e which describes this collection of add-ons. Something like: name: Amaze-DOOM component: game-jdo
- pk3 @fs
- txt in the Doomsday app folder. PK3 files can be created with just about any ZIP program, such as WinZip.... m like WinZip. ====== Creating PK3s ====== To create a PK3 in WinZip you must gather your DEDs, maps a... you need to do is put it all in a PK3: * Highlight your folder "Defs" that you have made (which can ... will require you to pay if you wish to use it to create .zip files. There is a free alternative called [[
- 2.2 @version
- to check out the VSCode extension for syntax highlighting. **Scripted mobj actions.** Newly introduced ... that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run when a ... touched. The latter could be used for instance to create customized power-up or story items. **Heretic mo... ay update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered.
- overview_of_resources_doomsday_1.x @modding
- | Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights | | Music| Background music | | Sfx| Sound effects | Another example... /data/jdoom/auto/superb.wad//. PK3 files can be created with just about any ZIP utility. Make sure all t... t always be loaded from real files. skyjake has created a simple utility for automatically creating a WA
- mods @guide
- OM.EXE (or Heretic/Hexen), or ones that have been created specifically for Doomsday (such as 3D models). ... have them on your hard drive somewhere. The only thing you need to do is add the location of your mods t... t previously selected mods. Selected mods are highlighted with a light gray background in the right-hand side mods list. {{ image:v2.1_set_mods.jpg }} Your mo
- readme_macos @guide:2.2
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode
- doomsday @guide:2.2:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... ritten to the runtime folder. This output file is created in addition to the usual //doomsday.out //. For ... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov
- readme_windows @guide:2.2
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode
- doomsday @guide:2.3:man
- ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to... ritten to the runtime folder. This output file is created in addition to the usual //doomsday.out //. For ... lete the contents of this folder; Doomsday will recreate them automatically as needed. ; //runtime/confi... * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov
- readme_macos @guide:2.3
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode
- readme_windows @guide:2.3
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... s and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode
- player_controls @devel
- used to control players. The server receives two things: * Periodic position, velocity, and directi... latency the results of the action may be delayed slightly. When it comes to player movement, it is enti... re triggered via console commands, so they can be created anywhere, and at any time. Therefore, there is o... ot fully implemented at the moment. These are the things we need to do: ==== Goal 3: Unified Networking
- readme_macos @guide:2.1
- * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, monsters, missiles, surfaces) to remov... , [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping eff