Fulltext results:
- 1.9.0-beta6
- ing to the original (un-translated) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend... gin). * Revised method for handling animated [[texture]]s and [[flat]]s to support the original DOOM eng... * The lumps [[lump_pnames|PNAMES]] and [[lump_texture|TEXTURE1/2]] are no longer required. ==== DMU ==== * Runtime aliases for DMU properties have been re
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ow y offset calculated incorrectly. * Particle textures not reloaded after a resolution change. * "Transparent texture clamp on upper/... tures. If present this negates the need to resize textures, consequently resulting in higher quality textures in-game (especially noticeable on small, odd-sized textures such as those used in the various game HUD displ
- detailed_list_of_changes_in_doomsday_version_1.9.10
- . * Incorrect world dimensions of sprites with high-resolution texture replacements. * Broken "tall patch" compositio... to be skipped. ===== Doom ===== * Incorrect texture frames for the FIRELAV animation. * Missing "b... cher: removed options for configuring the display resolution (now offered in the engine itself). ===== Platf... e default display mode is fullscreen with desktop resolution on Windows and Mac OS X, maximized window for Uni
- 1.9.0-beta6.9
- = Engine ==== * Loading of 256x256 raw detail textures. * Crash when attempting to use the -warp com... id=542099 * "Possible index-out-of-bounds (dgl_texture.c)". http://sourceforge.net/tracker/?func=detail&... il&aid=2972763&group_id=74815&atid=542099 * GL texture filtering artefacts on the hanging vines in Pluto... d=74815&atid=542099 * Upon changing the custom resolution height in the control panel, the label shown on t