Fulltext results:
- 1.9.0-beta6
- ing to the original (un-translated) sprites. * High resolution textures/flats/patches/model skins not affected b... gin). * Revised method for handling animated [[texture]]s and [[flat]]s to support the original DOOM eng... * The lumps [[lump_pnames|PNAMES]] and [[lump_texture|TEXTURE1/2]] are no longer required. ==== DMU ==== * Runtime aliases for DMU properties have been re
- detailed_list_of_changes_in_doomsday_version_1.9.10
- . * Incorrect world dimensions of sprites with high-resolution texture replacements. * Broken "tall patch" compositio... to be skipped. ===== Doom ===== * Incorrect texture frames for the FIRELAV animation. * Missing "b... cher: removed options for configuring the display resolution (now offered in the engine itself). ===== Platf... e default display mode is fullscreen with desktop resolution on Windows and Mac OS X, maximized window for Uni
- 1.9.0-beta6.9
- id=542099 * "Possible index-out-of-bounds (dgl_texture.c)". http://sourceforge.net/tracker/?func=detail&... il&aid=2972763&group_id=74815&atid=542099 * GL texture filtering artefacts on the hanging vines in Pluto... d=74815&atid=542099 * Upon changing the custom resolution height in the control panel, the label shown on t... hey should be (with [[fakeradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sou