Fulltext results:
- model @assets
- xture being used. This enables having alternative texture maps (e.g., low and high resolution) and choosing one at package load time. ^ Mater... wrap the value within the range 0...1 (like a GL texture coordinate): <code>wrap <0, 1></code> | | ''wrap.... ge atlas. This means there are no restrictions on texture sizes, i.e., they //do not// have to be powers of... 1000 textures will easily fit on an atlas of 2048x2048; however, only one 1024x1024 texture would fit.
- overview_of_resources_doomsday_1.x @modding
- ransparent pixels. Examples: * To create a high-resolution texture for the wall texture STARTAN3 you'd place a TGA file named //STARTAN3.... at-FLOOR7_2.tga//. <note>The file names of the high-resolution textures must match the //texture// names, not the names of the patches that make u... he texture that uses DOOR2_5.</note> To disable high-resolution textures use the command line option ''[[-nohight... his means the external resources must really be //high-resolution// versions of the original images. Otherwise the
- readme_macos @guide:2.2
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.2:man
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.2
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_macos @guide:2.3
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.3:man
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.3
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.1:man
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.1
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_macos @guide:2.1
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- doomsday @guide:2.0:man
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_macos @guide:2.0
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- readme_windows @guide:2.0
- with Oculus Rift. **Dave Gardner** maintains of high-resolution texture packs and creates 3D models. **Roman Hargrave**
- 1.9.0-beta6 @version
- ing to the original (un-translated) sprites. * High resolution textures/flats/patches/model skins not affected b... gin). * Revised method for handling animated [[texture]]s and [[flat]]s to support the original DOOM eng... * The lumps [[lump_pnames|PNAMES]] and [[lump_texture|TEXTURE1/2]] are no longer required. ==== DMU ==== * Runtime aliases for DMU properties have been re