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- xture being used. This enables having alternative texture maps (e.g., low and high resolution) and choosing one at package load time. ^ Mater... wrap the value within the range 0...1 (like a GL texture coordinate): <code>wrap <0, 1></code> | | ''wrap.... ge atlas. This means there are no restrictions on texture sizes, i.e., they //do not// have to be powers of... 1000 textures will easily fit on an atlas of 2048x2048; however, only one 1024x1024 texture would fit.