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- xture being used. This enables having alternative texture maps (e.g., low and high resolution) and choosing one at package load time. ^ Mater... nce. Lower priority animations will not interrupt higher priority ones, but instead will be queued up for starting after the higher priority animation finishes (if it ever does). ... wrap the value within the range 0...1 (like a GL texture coordinate): <code>wrap <0, 1></code> | | ''wrap.