Fulltext results:
- 2.3.1
- on:2.3]] that fixes some incorrect behavior: * Heretic: Sky textures are only partially visible. * Hex
- 2.3
- .** Sprite renaming is supported via DeHackEd. In Heretic, ambient sound sequences can be redefined and new... hquake effect from Hexen is now also available in Heretic. It can be controlled via scripts. **Renderer.**... d to be a visible outline along the contours. * Heretic's Phoenix Rod flame effect was too bright. * Fi
- 2.2.3
- es: * Newlines characters in Text strings * Heretic: Phoenix Rod flame effect is too bright #@Releas
- 2.2
- action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that ... to create customized power-up or story items. **Heretic modding.** A number of modding related improvements have been done for Heretic. For example: customizable menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, support for Hexen-lik
- 2.1
- { image:v2.1_automap.jpg?190}} **Visual tweaks in Heretic and Hexen.** The automap colors now match vanilla Heretic more closely. The appearance of the player status... er is used for the Invincibility Ring effect. The Heretic and Hexen automap parchment backgrounds are drawn
- 2.0.2
- _HTML~2251~@# * Removed duplicate IWAD spec for Heretic 1.3 / Shadow of the Serpent Riders * Avoid spec
- detailed_list_of_changes_in_doomsday_version_1.14
- console variables (like "player-weapon-order8" in Heretic). ==== Renderer ==== * Vignette effect dra
- 1.9.0-beta6
- parallax scrolling background like in original [[heretic]]/[[hexen]]. * Added [[map-pan-speed]]: [[cvar
- 1.9.0-beta6.1
- en floor and ceiling. This fixes an issue seen in Heretic E1M2 where the Undead Warriors hidden behind a on
- 1.9.0-beta6.2
- 2724935&group_id=74815&atid=542099). * Fixed: "Heretic Gargoyles not spawning correctly" (http://sourcef... retic ==== * Changed: Emulate bug in original Heretic which results in immediate destruction of the Mau
- 1.9.0-beta6.3
- n patches due to a wayward for{} construct. * "Heretic: Incorrect menu and door sounds" (http://sourcefo... il&aid=2800844&group_id=74815&atid=542099). * "Heretic: No teleporter sparkles" (http://sourceforge.net/
- 1.9.0-beta6.4
- * Minotaur floor fire moving too fast. * "Heretic Maulotaur attack behaviour incorrect" (http://sou... il&aid=2759673&group_id=74815&atid=542099). * "Heretic/HeXen: MF_Ripper Blood" (http://sourceforge.net/t... il&aid=2804063&group_id=74815&atid=542099). * "Heretic: Linetype 100" (http://sourceforge.net/tracker/in... * Minotaur floor fire moving too fast. * "Heretic/HeXen: MF_Ripper Blood" (http://sourceforge.net/t
- 1.9.0-beta6.6
- T SOULS" to "PE LIMITED TO 21 LOST SOULS". ==== Heretic ==== * Using the [[ccmd]] //give// it is now
- 1.9.0-beta6.8
- tail&aid=2894343&group_id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http... the counters would be momentarily hidden. ==== Heretic ==== * "Pod generator and pod placement". htt... is ignored when drawing the damage filter. ==== Heretic / Hexen ==== * [[cvar]] [[hud-title-author-no
- 1.9.0-beta6.9
- ail&aid=2578612&group_id=74815&atid=542099 ==== Heretic ==== * Non-working ambient sounds. http://sou... lows modders to change them independently. ==== Heretic ==== * Items picked up by the player during m... Render polyobj bounding boxes (for debug). ==== Heretic ==== * Support for [[voodoo_doll]]s. * [[c... e-plane-fixmaterialscroll]] 1=Fix bug in original Heretic which would only allow scrolling materials on pla