Fulltext results:
- world @script:module
- eId~@# ) (Availability: [[version:2.2]], only in Heretic.) Starts the attack action of an enemy by callin... ng backwards by //force// units. For example, the Heretic Phoenix Rod uses a recoil of 4 units. The current
- version
- sion:2.2]] | 3272 | Doomsday Script improvements, Heretic modding, weapon FOV | ^ |||| | 2.1 | [[version:
- 2.3.1 @version
- on:2.3]] that fixes some incorrect behavior: * Heretic: Sky textures are only partially visible. * Hex
- 2.3 @version
- .** Sprite renaming is supported via DeHackEd. In Heretic, ambient sound sequences can be redefined and new... hquake effect from Hexen is now also available in Heretic. It can be controlled via scripts. **Renderer.**... d to be a visible outline along the contours. * Heretic's Phoenix Rod flame effect was too bright. * Fi
- sound @ded
- thing these days. Several actors in the original Heretic (and also the Chaingun in Doom, though this parti
- app @script:module
- epend on the game (see ''enum powertype_t''). For Heretic, the following values are defined: * App.Playe... ~@# ( #@Arg_HTML~Number,tics~@# ) (Availability: Heretic.) Sets the maximum duration of the powered up Ph... s behavior is defined by the State definitions in Heretic's **objects.ded**. #@Identifier_HTML~setLocalQu... Arg_HTML~Number,duration~@# = 0 ) (Availability: Heretic, Hexen.) Starts or stops the local earthquake ef
- values_for_heretic @ded
- ====== Values for Heretic ====== When using the Heretic Plugin, the following values can be edited in a Values definition: ===== ... erence Tables ===== ==== Weapon Numbers ==== In Heretic the weapon numbering is as follows: ^ Number ^ W... replaced with the Beak. ==== Ammo names ==== In Heretic the following ammo types are defined (since [[ver
- audio @script:module
- , #@Arg_HTML~Array,commands~@# ) (Availability: Heretic only; since [[version:2.3]]). In Heretic, ambient sound effects are linked to DoomEd numbers 1200-1299. W... array of commands. Below is an example of one of Heretic's built-in sequences ("Drops", DoomEd number 1202
- map_info_syntax @ded
- lags ==== ^ Name ^ Description | | dim_torch | (Heretic) Torch light level attenuates by distance from vi... t affect debriefings). | | spawn_all_firemaces | (Heretic) All Firemaces will be spawned in the map without... ditional or customized ambient sound sequences in Heretic. Added in [[version:2.3]]. ==== Sky height (de
- thing @ded
- ax: Flags = solid | shootable ^ Flag^ Doom^ Heretic^ Hexen^ Description | | special| Yes| Yes| Yes| ... the camera. | ==== Flags2 ==== ^ Flag^ Doom^ Heretic^ Hexen^ Description | | alwayslit| Yes| Yes| | Th... The thing will be affected by wind sectors (both Heretic/HeXen default sector types and XG). | | floorboun... able| Yes| Yes| Yes| The thing can be pushed like Heretic's puff pods. Currently there is no way to determi
- 2.2.3 @version
- es: * Newlines characters in Text strings * Heretic: Phoenix Rod flame effect is too bright #@Releas
- 2.2 @version
- action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that ... to create customized power-up or story items. **Heretic modding.** A number of modding related improvements have been done for Heretic. For example: customizable menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, support for Hexen-lik
- overview_of_resources_doomsday_1.x @modding
- ion class. This number is always zero in Doom and Heretic. In Hexen, it's the player's class (0=Fighter, 1=... x number of the color translation table. Doom and Heretic have 4 tables, Hexen has 8. For example: //playa1... A lump containing a raw screen image (for example Heretic's TITLEPIC) is exactly 320 x 200 = 64000 bytes lo
- mods @guide
- laim to work in the vanilla/original DOOM.EXE (or Heretic/Hexen), or ones that have been created specifical
- getting_started @guide
- If you have Ultimate Doom, Doom II, Final Doom, Heretic, or Hexen purchased from [[https://store.steampow