Fulltext results:
- 2.0
- In version 2.0, the new version of the [[modding:gl2_model_renderer|3D model renderer]] has reached a state where it is useful for actual gameplay. This new renderer supports FBX and MD5 models ([[modding:supported_3d_model_formats|among other formats]]), skeletal animatio
- 1.15
- s will be the format used for packaging [[modding:gl2_model_renderer|3D models in the future]]. However, we will also ... s only visible inside the engine. For example, 3D model animation state for the upcoming new model renderer is kept in this internal, object-specific data. ... exity and provide a unified representation to the renderer, while also encapsulating the BSP tree within the
- detailed_list_of_changes_in_doomsday_version_1.15
- e Renderer Appearance editor. * New, [[modding:gl2_model_renderer|alternative model renderer]] that uses the new GL classes from [[:libgui]]. Works independently of the old model renderer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeletal animation. * The new model renderer uses [[:open_asset_import_library]] to load various 3D model file formats. * Updated Oculus Rift support fo
- detailed_list_of_changes_in_doomsday_version_1.13
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now affec... n be accessed via the Gauge menu. | ===== {{tag|Renderer}} ===== * Wrapped old GL1 rendering code into a new GL2 framebuffer system and OpenGL state management (p... artially), allowing use of shaders and drawing of GL2 objects over the frame. * GL shaders are able