Fulltext results:
- 1.9.0-beta6
- ease. The next beta is planned to address network game issues only. Some highlights: * Redesigned, ... key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and p... ail&atid=542099&aid=1732097&group_id=74815). * Game objects not drawn if the sector they are in is no
- detailed_list_of_changes_in_doomsday_version_1.9.7
- s" [sorted by identifier] * Snowberry: default game mode selection for TNT and Plutonia incorrect * aut... busy worker * world time is not paused during game saves [commit 4b1a62ff] * game endings should loop forever [with NoSkip => script not stopped at end... nput: track sharp input toggle states during busy mode (keys, buttons) * defer GL calls when not in m
- detailed_list_of_changes_in_doomsday_version_1.9.9
- save descriptions. * Hexen v1.0 support: added game mode "hexen-v10" that has only four player colors and ... d the window can be created with the correct FSAA mode (removes flicker during startup). * DED: log a... eat. ===== UI and menus ===== * Added a new game menu page for configuring game save options. * Deleting saved games from "SaveGame" and "LoadGame" p
- 1.9.0-beta1...4
- l mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine should be better. While you're... ntrol when up/down is pressed in a slider) * [[game_view_window]] is now resized in the [[ticker]] ... nd]] picture, color, and alpha) * [[console]]: game information texts moved to the title bar * im
- detailed_list_of_changes_in_doomsday_version_1.9.8
- n of the demo IWAD is now supported as a separate game mode. * Hexen: crash when rendering particles. {{:s... ces ===== * Qt-based window management. * Game window can be resized dynamically (in windowed mode). * Default binding for F11 is to toggle fullscreen mode. * Built-in support for detecting and changing... tiplayer ===== * Saving during a multiplayer game is disabled. This feature will be restored in a f
- detailed_list_of_changes_in_doomsday_version_1.15
- briefings should be disabled when autostarting a game session from command line. * Alert displayed unnecessarily on first launch because **game.cfg** was not found. This file is only created when quitting the game for the first time. * Resetting last-used/quick save slot on game change. * **Windows:** Pressing Alt+F4 during
- 1.9.0-beta6.9
- ption. * Crash when attempting to load a saved game before having started a new game. http://sourceforge.net/tracker/?func=detail&aid=2929541&group_id=7481... animates up to your actual health level once per game session, instead of every time. * [[warp]] did not work until after the first game had been started. * "Scrolling flats too slow"
- 1.9.7
- eleases. ==== Highlights ==== * **Ringzero Mode.** One of the most significant changes in this re... ]]. It allows the engine to run without loading a game plugin, and lets you change games without shuttin... common way to refer to all kinds of resources and game data. * [[use_fmod_ex]]: solves our audio prob... = Updating configs ==== The default location of game and player configs has changed. Configs are now s
- detailed_list_of_changes_in_doomsday_version_1.9.10
- * Fatal error attempting to enter lighting debug mode ({{:var|rend-tex}} 2). ===== Platform-specific ... c OS X: launcher config updated for ringzero: all game plugins’ resources made available using vdmaps. ... [:libdeng2]]. * Launcher: removed "j" prefixed game plugin names to "lib" (or none). * Launcher: r... latform-specific ===== * The default display mode is fullscreen with desktop resolution on Windows
- detailed_list_of_changes_in_doomsday_version_1.13
- erfluous sound played when attempting to quit the game. ===== {{tag|libcommon}} ===== * Fatal err... ng lines with no sides * Reading an intact savegame with no ASEG_END | ===== {{tag|Renderer}} =====... city when they are enabled or disabled. * Busy mode (e.g., during startup or loading a map) is now lo... re is no longer an abrupt transition between busy mode and normal UI mode. Other UI elements like the ta
- detailed_list_of_changes_in_doomsday_version_1.10
- nd changes ====== * Any transition from busy mode (e.g., loading a map) to gameplay no longer forces game time to be frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of a map (by default, in Doom, it matches the busy mode transition effect's duration). ===== Audio ====... erial to animate independently (e.g., despite the game being [[:pause|paused]], the version of a materia... * [[http://dengine.net/forums/memberlist.php?mode=viewprofile&u=58|Vermil]]: Candidate testing and
- 1.15
- wer side, you can improve performance by reducing game view resolution. The rest of the UI remains sharp since the display mode isn't changed. As a bonus, you can also get a nic... savegames can be deleted via the Home/taskbar savegame selection menu, alert notifications are hidden au... for retina (HiDPI) displays. {{ file:delete_savegame.jpg?320x0}} **Set IWAD folder in the Home screen.... hift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use n
- detailed_list_of_changes_in_doomsday_version_1.12
- visual. | ===== {{tag|UI}} ===== * Display mode changes no longer cause the game window's input focus to be lost, which would pause the game. ===== Gameplay ===== * **Doom:** Icon of ... rmation or making choices. * Replaced old busy mode indicator screen with a BusyWidget. This allows u... ttings. The editor opens in a sidebar next to the game view. * Renderer appearance profiles: choose f
- 1.9.0-beta6.2
- e following: * There have been changes to the game controls and some default bindings have changed a... : "msgrefresh" not working. * Fixed: Rarely, a game message would not be displayed. === Automap ===... ing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not work
- 1.9.0-beta6.3
- e following: * There have been changes to the game controls and some default bindings have changed a... used by OpenGL textures being deleted in the busy mode, worker thread). ==== Common code library ==== ... yed on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... f uninitialized variable when loading an original game save file. * Intermittent fatal error when att