Fulltext results:
- 2.3 @version
- Script bindings]] were added, allowing access to game, player, and thing properties. In addition to spa... it possible to only modify the appearance of the game view and not the entire monitor. This makes it fe... to use color adjustments when running in windowed mode. * Fixed how looking up and down affects bullet... The FPS limiter setting is available even when no game is loaded. The "refresh-rate-maximum" cvar was re
- app @script:module
- e changes. Note that this is also called when the game is unloaded. The ID of the loaded game mode is provided as an argument to the functions. def gameHasChanged(newGame) print "Game is now:", newGame end App.audienceForGameChan... = App.Player ===== Base class for players in the game. #@Identifier_HTML~armor~@# ( ) (Availability:... power-up. The values for //type// depend on the game (see ''enum powertype_t''). For Heretic, the foll
- map_info_syntax @ded
- fier. Could be "ExMy" or "MAPxy" depending on the game. Example: if this map info is meant for the first... ==== Fog density ==== Used in exponential(2) fog mode. ==== Sky ==== Identifier of the [[Sky]] defin... is first started (note, also after loading a save game). <note>As of [[version:1.9.7]], linking a [[Sky... g map setup. The script gets executed during the game's ''P_FinalizeMapChange()'' function, immediately
- model @assets
- about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. T... resenting [[ded:thing]]s of type POSSESSED in the game world". The thing type must be one of the thing types defined in the loaded game. ===== Models representing player weapons (mode... pon identifiers (e.g., "wand") are defined by the game plugins in their [[ded:Values]] definitions ("Wea
- overview_of_resources_doomsday_1.x @modding
- class directory can have a subdirectory for each game mode. For example, textures meant only for Final Doom:... an external resource, it first checks the current game mode's subdirectory. If no suitable resource is found ... WAD, PK3, ZIP and LMP files placed in the //data/<game>/auto/// directory will be automatically loaded a... directory. All DED files placed in the //defs/<game>/auto/// directory will be automatically read at
- readme_macos @guide:2.2
- re is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note that game cannot have a name that is identical to an already existing game in the library. **Duplicate, edit, and delete games.** Any game can be duplicated by right-clicking on it and sel
- doomsday @guide:2.2:man
- re is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note that game cannot have a name that is identical to an already existing game in the library. **Duplicate, edit, and delete games.** Any game can be duplicated by right-clicking on it and sel
- readme_windows @guide:2.2
- re is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note that game cannot have a name that is identical to an already existing game in the library. **Duplicate, edit, and delete games.** Any game can be duplicated by right-clicking on it and sel
- doomsday-shell-text @guide:2.3:man
- l machine. A dialog will open for configuring the game mode, server's TCP port, and other launch options. You
- doomsday-server @guide:2.3:man
- -''''port'' (tcp-port) ''-''''iwad'' (dir) ''-''''game'' (mode) ''-''''v'' ''-''''file'' (file ...) Note that ... aded at runtime with the ''load'' command. ; ''-game'' | ''-g'' : Sets the game to load after startup. See doomsday(6) for a list of available games. For example:<code> -game doom1-ultimate</code> If ''-game'' is not specifi
- readme_macos @guide:2.3
- re is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note that game cannot have a name that is identical to an already existing game in the library. **Duplicate, edit, and delete games.** Any game can be duplicated by right-clicking on it and sel
- doomsday @guide:2.3:man
- re is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note that game cannot have a name that is identical to an already existing game in the library. **Duplicate, edit, and delete games.** Any game can be duplicated by right-clicking on it and sel
- readme_windows @guide:2.3
- re is a Plus button that creates a new customized game. In the game settings, you can choose which game mode will be used, and which mods are selected for loading. Note that game cannot have a name that is identical to an already existing game in the library. **Duplicate, edit, and delete games.** Any game can be duplicated by right-clicking on it and sel
- damage @xg:class
- gs = player_use). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's
- plane_move @xg:class
- = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's... .4 seconds). The planes will be moved 3 units per game tic, which means they move 105 units per second.