Fulltext results:
- player_controls
- based on input events. - On every tick/frame, game checks the logical controls and updates its state (game does not know how the values were produced)... urrently undertaking. All of this is happening on game-side. When the thinker queries the state of a particular logical control, say "turn" (whic... e same type regardless of how they're used by the game: they all evaluate into floating-point velocities... s at the logical control level, which is what the game registers into the engine at init time. The type
- file_system
- provides access to most of the engine's internal state, including configuration scripts, UI objects, the game world and its objects, and other runtime data. {
- developer_guidelines
- er such similar operators. <note>Old code in the game plugins sometimes uses ''goto''. When working wit... other members that do not modify the (effective) state of the class should always be const. Prefer to us... |libcommon|Doom: Foobar is no longer crashing the game Turns out the foobar was accessing a null pointe